#E5CDA3

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.062 81.5), rgb(229, 205, 163).

Aa

Black text reads best on this color (13.59:1).

About this color

#E5CDA3 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.062 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.019 away. Black text reads best on it, at 13.59:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.062)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.59:1
White text1.54:1

Values

HEX#E5CDA3
RGBrgb(229, 205, 163)
HSLhsl(38, 56%, 77%)
OKLCHoklch(85.8% 0.062 81.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E5CDA3 1.54:1 Fails Lc -28.4 Dividers and decoration only
Black text on #E5CDA3 13.59:1 AAA Lc 78.7 Fine for body text
#E5CDA3 text on white 1.54:1 Fails Lc 25.1 Dividers and decoration only
#E5CDA3 text on black 13.59:1 AAA Lc -78.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100

    #F2E9D9

    oklch(93.7% 0.023 82.1)

  3. Step 200

    200 (this color)

    #E5CDA3

    oklch(85.8% 0.062 81.5)

  4. Step 300

    300

    #DBBC86

    oklch(80.9% 0.079 81.1)

  5. Step 400

    400

    #C89834

    oklch(70.8% 0.127 81.9)

  6. Step 500

    500

    #B18000

    oklch(63.2% 0.13 81.5)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#E5CDA3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CCA00.020
Deuteranopia (no green cones)#DED2A40.015
Tritanopia (no blue cones)#F0C5C20.055
Achromatopsia (no color)#D0D0D00.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E5CDA3

    #E5CDA3

    oklch(85.8% 0.062 81.5)

  • #BAD1FA

    #BAD1FA

    oklch(85.7% 0.063 262)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E5CDA3

    #E5CDA3

    oklch(85.8% 0.062 81.5)

  • #F2C6AC

    #F2C6AC

    oklch(85.8% 0.061 52.2)

  • #D1D5A7

    #D1D5A7

    oklch(85.8% 0.061 111.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E5CDA3

    #E5CDA3

    oklch(85.8% 0.062 81.5)

  • #A8D8F2

    #A8D8F2

    oklch(85.7% 0.062 232.1)

  • #D0CAF6

    #D0CAF6

    oklch(85.8% 0.061 291.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E5CDA3

    #E5CDA3

    oklch(85.8% 0.062 81.5)

  • #A1DDE1

    #A1DDE1

    oklch(85.8% 0.061 201.3)

  • #E4C4E9

    #E4C4E9

    oklch(85.9% 0.061 321.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E5CDA3

    #E5CDA3

    oklch(85.8% 0.062 81.5)

  • #A8DECB

    #A8DECB

    oklch(85.8% 0.062 171.2)

  • #BAD1FA

    #BAD1FA

    oklch(85.7% 0.063 262)

  • #F1C0D5

    #F1C0D5

    oklch(85.7% 0.062 350.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E5CDA3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E5CDA3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.