#E4D5BB

Closest named color: Pale Oak (#DBCFB0). oklch(87.8% 0.039 81.5), rgb(228, 213, 187).

Aa

Black text reads best on this color (14.53:1).

About this color

#E4D5BB is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.039 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.023 away. Black text reads best on it, at 14.53:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.53:1
White text1.44:1

Values

HEX#E4D5BB
RGBrgb(228, 213, 187)
HSLhsl(38, 43%, 81%)
OKLCHoklch(87.8% 0.039 81.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4D5BB 1.44:1 Fails Lc -24.2 Dividers and decoration only
Black text on #E4D5BB 14.53:1 AAA Lc 82.5 Fine for body text
#E4D5BB text on white 1.44:1 Fails Lc 21.2 Dividers and decoration only
#E4D5BB text on black 14.53:1 AAA Lc -82.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9DF

    oklch(93.6% 0.015 80.7)

  3. Step 200

    200 (this color)

    #E4D5BB

    oklch(87.8% 0.039 81.5)

  4. Step 300

    300

    #D1BE9D

    oklch(80.9% 0.049 81.4)

  5. Step 400

    400

    #BA9C66

    oklch(70.7% 0.08 81.5)

  6. Step 500

    500

    #A8833A

    oklch(63.1% 0.101 82)

  7. Step 600

    600

    #946C0F

    oklch(55.8% 0.111 81.7)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #664907

    oklch(42.6% 0.085 81.3)

  10. Step 900

    900

    #533E12

    oklch(37.8% 0.066 82.4)

  11. Step 950

    950

    #31240C

    oklch(27% 0.042 80.6)

Export this scale for Tailwind in the Tailwind colors tool

#E4D5BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD4B90.012
Deuteranopia (no green cones)#E0D8BC0.009
Tritanopia (no blue cones)#EBD0CE0.035
Achromatopsia (no color)#D7D7D70.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4D5BB

    #E4D5BB

    oklch(87.8% 0.039 81.5)

  • #C9D8F1

    #C9D8F1

    oklch(87.9% 0.038 260.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4D5BB

    #E4D5BB

    oklch(87.8% 0.039 81.5)

  • #EDD0C0

    #EDD0C0

    oklch(87.8% 0.039 50.7)

  • #D7DABD

    #D7DABD

    oklch(87.8% 0.039 112)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4D5BB

    #E4D5BB

    oklch(87.8% 0.039 81.5)

  • #BFDCEC

    #BFDCEC

    oklch(87.8% 0.038 232)

  • #D7D3EF

    #D7D3EF

    oklch(87.9% 0.038 292.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4D5BB

    #E4D5BB

    oklch(87.8% 0.039 81.5)

  • #BADFE2

    #BADFE2

    oklch(87.8% 0.039 202.5)

  • #E3CFE7

    #E3CFE7

    oklch(87.8% 0.039 320.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4D5BB

    #E4D5BB

    oklch(87.8% 0.039 81.5)

  • #BFE0D4

    #BFE0D4

    oklch(87.9% 0.038 171.4)

  • #C9D8F1

    #C9D8F1

    oklch(87.9% 0.038 260.7)

  • #ECCDDA

    #ECCDDA

    oklch(87.8% 0.039 350.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4D5BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4D5BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.