#E4D3D2

Closest named color: Light Gray (#D3D3D3). oklch(88% 0.019 21.6), rgb(228, 211, 210).

Aa

Black text reads best on this color (14.54:1).

About this color

#E4D3D2 is a light close to neutral grey. In OKLCH its lightness is 88%, its chroma 0.019. It has too little chroma to lean warm or cool. The nearest named color is Light Gray (#D3D3D3), ΔE 0.023 away. Black text reads best on it, at 14.54:1.

Hue familyNeutrals
Lightnesslight (88%)
Chromaclose to neutral grey (0.019)
Temperatureneutral
Nearest nameLight Gray (#D3D3D3)
Black text14.54:1
White text1.44:1

Values

HEX#E4D3D2
RGBrgb(228, 211, 210)
HSLhsl(3, 25%, 86%)
OKLCHoklch(88% 0.019 21.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4D3D2 1.44:1 Fails Lc -24.1 Dividers and decoration only
Black text on #E4D3D2 14.54:1 AAA Lc 82.5 Fine for body text
#E4D3D2 text on white 1.44:1 Fails Lc 21.2 Dividers and decoration only
#E4D3D2 text on black 14.54:1 AAA Lc -82.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F4

    oklch(97.2% 0.003 39.5)

  2. Step 100

    100

    #EEE8E8

    oklch(93.6% 0.007 17.3)

  3. Step 200

    200 (this color)

    #E4D3D2

    oklch(88% 0.019 21.6)

  4. Step 300

    300

    #D0BBBA

    oklch(80.9% 0.024 20.9)

  5. Step 400

    400

    #B89796

    oklch(70.6% 0.04 20.2)

  6. Step 500

    500

    #A67E7C

    oklch(63.1% 0.05 21.9)

  7. Step 600

    600

    #916765

    oklch(55.7% 0.055 22)

  8. Step 700

    700

    #7B5554

    oklch(49% 0.051 20.8)

  9. Step 800

    800

    #644645

    oklch(42.7% 0.042 21.1)

  10. Step 900

    900

    #523B3A

    oklch(37.8% 0.033 21.6)

  11. Step 950

    950

    #302322

    oklch(27.1% 0.02 23.5)

Export this scale for Tailwind in the Tailwind colors tool

#E4D3D2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D5D20.019
Deuteranopia (no green cones)#DAD8D20.018
Tritanopia (no blue cones)#E8D1D30.008
Achromatopsia (no color)#D7D7D70.019

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4D3D2

    #E4D3D2

    oklch(88% 0.019 21.6)

  • #CADCDD

    #CADCDD

    oklch(88.1% 0.019 200.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4D3D2

    #E4D3D2

    oklch(88% 0.019 21.6)

  • #E2D3D9

    #E2D3D9

    oklch(88.1% 0.018 351.2)

  • #E2D4CD

    #E2D4CD

    oklch(87.9% 0.018 48.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4D3D2

    #E4D3D2

    oklch(88% 0.019 21.6)

  • #CCDCD6

    #CCDCD6

    oklch(88.1% 0.019 171.4)

  • #CCDAE2

    #CCDAE2

    oklch(88% 0.019 232.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4D3D2

    #E4D3D2

    oklch(88% 0.019 21.6)

  • #D1DBCF

    #D1DBCF

    oklch(88% 0.019 140.5)

  • #D1D8E5

    #D1D8E5

    oklch(88.1% 0.019 263)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4D3D2

    #E4D3D2

    oklch(88% 0.019 21.6)

  • #D8D9CB

    #D8D9CB

    oklch(88.1% 0.019 110.1)

  • #CADCDD

    #CADCDD

    oklch(88.1% 0.019 200.8)

  • #D7D6E4

    #D7D6E4

    oklch(88.1% 0.019 289.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4D3D2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4D3D2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.