#E4D3AF

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.051 85.7), rgb(228, 211, 175).

Aa

Black text reads best on this color (14.23:1).

About this color

#E4D3AF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.051 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 14.23:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.23:1
White text1.47:1

Values

HEX#E4D3AF
RGBrgb(228, 211, 175)
HSLhsl(41, 50%, 79%)
OKLCHoklch(87.2% 0.051 85.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4D3AF 1.47:1 Fails Lc -25.5 Dividers and decoration only
Black text on #E4D3AF 14.23:1 AAA Lc 81.3 Fine for body text
#E4D3AF text on white 1.47:1 Fails Lc 22.5 Dividers and decoration only
#E4D3AF text on black 14.23:1 AAA Lc -80.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DC

    oklch(93.6% 0.019 83.1)

  3. Step 200

    200 (this color)

    #E4D3AF

    oklch(87.2% 0.051 85.7)

  4. Step 300

    300

    #D4BE90

    oklch(80.9% 0.066 85.3)

  5. Step 400

    400

    #BE9C4D

    oklch(70.8% 0.106 86.2)

  6. Step 500

    500

    #AC8200

    oklch(63% 0.129 85.7)

  7. Step 600

    600

    #916D00

    oklch(55.6% 0.114 85.6)

  8. Step 700

    700

    #7A5B00

    oklch(49% 0.1 85.4)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #543E00

    oklch(37.8% 0.077 85.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#E4D3AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD2AD0.012
Deuteranopia (no green cones)#E0D6B00.009
Tritanopia (no blue cones)#EDCDC90.045
Achromatopsia (no color)#D4D4D40.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4D3AF

    #E4D3AF

    oklch(87.2% 0.051 85.7)

  • #C5D5F8

    #C5D5F8

    oklch(87.2% 0.052 265.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4D3AF

    #E4D3AF

    oklch(87.2% 0.051 85.7)

  • #F0CDB5

    #F0CDB5

    oklch(87.2% 0.051 56.4)

  • #D3D9B3

    #D3D9B3

    oklch(87.1% 0.051 114.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4D3AF

    #E4D3AF

    oklch(87.2% 0.051 85.7)

  • #B5DBF2

    #B5DBF2

    oklch(87.2% 0.051 234.7)

  • #D7CFF4

    #D7CFF4

    oklch(87.3% 0.051 295.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4D3AF

    #E4D3AF

    oklch(87.2% 0.051 85.7)

  • #AEDFE5

    #AEDFE5

    oklch(87.1% 0.051 205.5)

  • #E7CAE7

    #E7CAE7

    oklch(87.2% 0.05 326)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4D3AF

    #E4D3AF

    oklch(87.2% 0.051 85.7)

  • #B2E0D3

    #B2E0D3

    oklch(87.1% 0.051 175.9)

  • #C5D5F8

    #C5D5F8

    oklch(87.2% 0.052 265.9)

  • #F2C7D6

    #F2C7D6

    oklch(87.1% 0.052 355.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4D3AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4D3AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.