#E4D0BE

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.033 64.4), rgb(228, 208, 190).

Aa

Black text reads best on this color (14.06:1).

About this color

#E4D0BE is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.033 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.023 away. Black text reads best on it, at 14.06:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.033)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.06:1
White text1.49:1

Values

HEX#E4D0BE
RGBrgb(228, 208, 190)
HSLhsl(28, 41%, 82%)
OKLCHoklch(86.9% 0.033 64.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4D0BE 1.49:1 Fails Lc -26.3 Dividers and decoration only
Black text on #E4D0BE 14.06:1 AAA Lc 80.6 Fine for body text
#E4D0BE text on white 1.49:1 Fails Lc 23.2 Dividers and decoration only
#E4D0BE text on black 14.06:1 AAA Lc -80.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100

    #F0E8E2

    oklch(93.6% 0.012 59.6)

  3. Step 200

    200 (this color)

    #E4D0BE

    oklch(86.9% 0.033 64.4)

  4. Step 300

    300

    #D5BBA5

    oklch(80.8% 0.042 62.4)

  5. Step 400

    400

    #BF9874

    oklch(70.7% 0.068 64.1)

  6. Step 500

    500

    #AE7E4F

    oklch(63% 0.087 64.5)

  7. Step 600

    600

    #996732

    oklch(55.6% 0.094 65.2)

  8. Step 700

    700

    #835525

    oklch(49.1% 0.088 64.2)

  9. Step 800

    800

    #6A4620

    oklch(42.7% 0.072 65.1)

  10. Step 900

    900

    #573B1F

    oklch(37.8% 0.058 64.5)

  11. Step 950

    950

    #332313

    oklch(27.1% 0.036 65.3)

Export this scale for Tailwind in the Tailwind colors tool

#E4D0BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D1BD0.018
Deuteranopia (no green cones)#DBD5BE0.017
Tritanopia (no blue cones)#EBCCCB0.026
Achromatopsia (no color)#D3D3D30.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4D0BE

    #E4D0BE

    oklch(86.9% 0.033 64.4)

  • #C2D7E9

    #C2D7E9

    oklch(86.9% 0.034 244)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4D0BE

    #E4D0BE

    oklch(86.9% 0.033 64.4)

  • #E9CDC6

    #E9CDC6

    oklch(87% 0.033 34.3)

  • #DBD4BC

    #DBD4BC

    oklch(86.9% 0.033 93.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4D0BE

    #E4D0BE

    oklch(86.9% 0.033 64.4)

  • #BCDAE1

    #BCDAE1

    oklch(86.9% 0.033 213.4)

  • #CDD3EA

    #CDD3EA

    oklch(86.9% 0.032 274.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4D0BE

    #E4D0BE

    oklch(86.9% 0.033 64.4)

  • #BDDCD6

    #BDDCD6

    oklch(87% 0.034 182.5)

  • #D9CFE6

    #D9CFE6

    oklch(87% 0.033 305.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4D0BE

    #E4D0BE

    oklch(86.9% 0.033 64.4)

  • #C4DBCA

    #C4DBCA

    oklch(87% 0.034 153.6)

  • #C2D7E9

    #C2D7E9

    oklch(86.9% 0.034 244)

  • #E2CCDD

    #E2CCDD

    oklch(86.8% 0.033 333.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4D0BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4D0BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.