#E4CFAB

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.053 81.1), rgb(228, 207, 171).

Aa

Black text reads best on this color (13.81:1).

About this color

#E4CFAB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.053 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.014 away. Black text reads best on it, at 13.81:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.81:1
White text1.52:1

Values

HEX#E4CFAB
RGBrgb(228, 207, 171)
HSLhsl(38, 51%, 78%)
OKLCHoklch(86.3% 0.053 81.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4CFAB 1.52:1 Fails Lc -27.4 Dividers and decoration only
Black text on #E4CFAB 13.81:1 AAA Lc 79.6 Fine for body text
#E4CFAB text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#E4CFAB text on black 13.81:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F1E9DB

    oklch(93.7% 0.021 81.8)

  3. Step 200

    200 (this color)

    #E4CFAB

    oklch(86.3% 0.053 81.1)

  4. Step 300

    300

    #D7BD8E

    oklch(80.9% 0.069 82.1)

  5. Step 400

    400

    #C3994A

    oklch(70.6% 0.109 81.2)

  6. Step 500

    500

    #B18000

    oklch(63.2% 0.13 81.5)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#E4CFAB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CEA90.016
Deuteranopia (no green cones)#DED4AC0.014
Tritanopia (no blue cones)#EEC8C50.048
Achromatopsia (no color)#D1D1D10.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4CFAB

    #E4CFAB

    oklch(86.3% 0.053 81.1)

  • #BFD3F6

    #BFD3F6

    oklch(86.3% 0.053 261.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4CFAB

    #E4CFAB

    oklch(86.3% 0.053 81.1)

  • #F0C9B3

    #F0C9B3

    oklch(86.4% 0.054 51.1)

  • #D3D6AE

    #D3D6AE

    oklch(86.3% 0.053 111)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4CFAB

    #E4CFAB

    oklch(86.3% 0.053 81.1)

  • #AFD9EF

    #AFD9EF

    oklch(86.3% 0.054 231)

  • #D1CCF3

    #D1CCF3

    oklch(86.2% 0.054 291.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4CFAB

    #E4CFAB

    oklch(86.3% 0.053 81.1)

  • #A9DDE0

    #A9DDE0

    oklch(86.3% 0.054 200.6)

  • #E3C7E7

    #E3C7E7

    oklch(86.3% 0.053 322)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4CFAB

    #E4CFAB

    oklch(86.3% 0.053 81.1)

  • #B0DECD

    #B0DECD

    oklch(86.3% 0.053 170.5)

  • #BFD3F6

    #BFD3F6

    oklch(86.3% 0.053 261.6)

  • #EFC4D6

    #EFC4D6

    oklch(86.3% 0.054 351.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4CFAB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4CFAB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.