#E4CEAF

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.048 76.4), rgb(228, 206, 175).

Aa

Black text reads best on this color (13.74:1).

About this color

#E4CEAF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.048 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.74:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.74:1
White text1.52:1

Values

HEX#E4CEAF
RGBrgb(228, 206, 175)
HSLhsl(35, 50%, 79%)
OKLCHoklch(86.2% 0.048 76.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4CEAF 1.52:1 Fails Lc -27.7 Dividers and decoration only
Black text on #E4CEAF 13.74:1 AAA Lc 79.3 Fine for body text
#E4CEAF text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#E4CEAF text on black 13.74:1 AAA Lc -78.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F1E9DD

    oklch(93.7% 0.018 78.2)

  3. Step 200

    200 (this color)

    #E4CEAF

    oklch(86.2% 0.048 76.4)

  4. Step 300

    300

    #D8BC94

    oklch(80.9% 0.062 76.5)

  5. Step 400

    400

    #C49856

    oklch(70.7% 0.099 76.1)

  6. Step 500

    500

    #B47D15

    oklch(63% 0.127 76.4)

  7. Step 600

    600

    #996800

    oklch(55.5% 0.116 76.4)

  8. Step 700

    700

    #815700

    oklch(49% 0.103 76.4)

  9. Step 800

    800

    #6A4700

    oklch(42.6% 0.089 76.7)

  10. Step 900

    900

    #593B00

    oklch(37.8% 0.079 76.7)

  11. Step 950

    950

    #352204

    oklch(26.9% 0.052 74.7)

Export this scale for Tailwind in the Tailwind colors tool

#E4CEAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CEAD0.019
Deuteranopia (no green cones)#DCD3B00.016
Tritanopia (no blue cones)#EDC8C50.041
Achromatopsia (no color)#D1D1D10.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4CEAF

    #E4CEAF

    oklch(86.2% 0.048 76.4)

  • #BED3F2

    #BED3F2

    oklch(86.1% 0.049 258)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4CEAF

    #E4CEAF

    oklch(86.2% 0.048 76.4)

  • #EDC9B7

    #EDC9B7

    oklch(86.2% 0.048 48.1)

  • #D5D4B0

    #D5D4B0

    oklch(86.1% 0.048 106.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4CEAF

    #E4CEAF

    oklch(86.2% 0.048 76.4)

  • #B1D9EA

    #B1D9EA

    oklch(86.2% 0.048 225.6)

  • #CECEF0

    #CECEF0

    oklch(86.2% 0.047 285.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4CEAF

    #E4CEAF

    oklch(86.2% 0.048 76.4)

  • #ADDCDC

    #ADDCDC

    oklch(86.2% 0.049 196.3)

  • #DEC8E7

    #DEC8E7

    oklch(86.1% 0.048 316.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4CEAF

    #E4CEAF

    oklch(86.2% 0.048 76.4)

  • #B5DCCB

    #B5DCCB

    oklch(86.2% 0.047 167)

  • #BED3F2

    #BED3F2

    oklch(86.1% 0.049 258)

  • #EAC5D8

    #EAC5D8

    oklch(86.1% 0.049 345.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4CEAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4CEAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.