#E4CDC0

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.031 51.5), rgb(228, 205, 192).

Aa

Black text reads best on this color (13.79:1).

About this color

#E4CDC0 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.031 and its hue 51°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.79:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.79:1
White text1.52:1

Values

HEX#E4CDC0
RGBrgb(228, 205, 192)
HSLhsl(22, 40%, 82%)
OKLCHoklch(86.4% 0.031 51.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4CDC0 1.52:1 Fails Lc -27.5 Dividers and decoration only
Black text on #E4CDC0 13.79:1 AAA Lc 79.5 Fine for body text
#E4CDC0 text on white 1.52:1 Fails Lc 24.3 Dividers and decoration only
#E4CDC0 text on black 13.79:1 AAA Lc -78.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E8E3

    oklch(93.7% 0.012 51.3)

  3. Step 200

    200 (this color)

    #E4CDC0

    oklch(86.4% 0.031 51.5)

  4. Step 300

    300

    #D7BAA9

    oklch(80.9% 0.041 52.3)

  5. Step 400

    400

    #C2967C

    oklch(70.8% 0.064 51.9)

  6. Step 500

    500

    #B27B5A

    oklch(63.1% 0.083 51.7)

  7. Step 600

    600

    #9D6340

    oklch(55.5% 0.09 51.1)

  8. Step 700

    700

    #865232

    oklch(49.1% 0.084 51.3)

  9. Step 800

    800

    #6D432A

    oklch(42.6% 0.069 50.8)

  10. Step 900

    900

    #583926

    oklch(37.6% 0.054 52)

  11. Step 950

    950

    #342217

    oklch(27.1% 0.034 52.2)

Export this scale for Tailwind in the Tailwind colors tool

#E4CDC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CFBF0.024
Deuteranopia (no green cones)#D8D3C00.022
Tritanopia (no blue cones)#EBC9C90.021
Achromatopsia (no color)#D1D1D10.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4CDC0

    #E4CDC0

    oklch(86.4% 0.031 51.5)

  • #BFD6E4

    #BFD6E4

    oklch(86.3% 0.031 234.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4CDC0

    #E4CDC0

    oklch(86.4% 0.031 51.5)

  • #E6CBC9

    #E6CBC9

    oklch(86.4% 0.031 22.8)

  • #DDD1BC

    #DDD1BC

    oklch(86.5% 0.031 81.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4CDC0

    #E4CDC0

    oklch(86.4% 0.031 51.5)

  • #BBD9DB

    #BBD9DB

    oklch(86.4% 0.032 201.5)

  • #C7D3E8

    #C7D3E8

    oklch(86.4% 0.032 261.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4CDC0

    #E4CDC0

    oklch(86.4% 0.031 51.5)

  • #BFD9D0

    #BFD9D0

    oklch(86.4% 0.03 172.7)

  • #D2CFE6

    #D2CFE6

    oklch(86.4% 0.032 291.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4CDC0

    #E4CDC0

    oklch(86.4% 0.031 51.5)

  • #C7D8C5

    #C7D8C5

    oklch(86.4% 0.032 142.3)

  • #BFD6E4

    #BFD6E4

    oklch(86.3% 0.031 234.5)

  • #DCCCDF

    #DCCCDF

    oklch(86.4% 0.031 320.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4CDC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4CDC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.