#E4CDBB

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.036 60.4), rgb(228, 205, 187).

Aa

Black text reads best on this color (13.74:1).

About this color

#E4CDBB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.036 and its hue 60°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.022 away. Black text reads best on it, at 13.74:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.74:1
White text1.52:1

Values

HEX#E4CDBB
RGBrgb(228, 205, 187)
HSLhsl(26, 43%, 81%)
OKLCHoklch(86.3% 0.036 60.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4CDBB 1.52:1 Fails Lc -27.7 Dividers and decoration only
Black text on #E4CDBB 13.74:1 AAA Lc 79.3 Fine for body text
#E4CDBB text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#E4CDBB text on black 13.74:1 AAA Lc -78.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F1

    oklch(97.2% 0.007 67.7)

  2. Step 100

    100

    #F1E8E1

    oklch(93.6% 0.014 60.6)

  3. Step 200

    200 (this color)

    #E4CDBB

    oklch(86.3% 0.036 60.4)

  4. Step 300

    300

    #D7BAA3

    oklch(80.8% 0.046 60.5)

  5. Step 400

    400

    #C39672

    oklch(70.7% 0.073 59.9)

  6. Step 500

    500

    #B37C4C

    oklch(63.2% 0.094 61)

  7. Step 600

    600

    #9E642F

    oklch(55.6% 0.101 60.5)

  8. Step 700

    700

    #875221

    oklch(49% 0.095 60)

  9. Step 800

    800

    #6E441D

    oklch(42.8% 0.079 60.8)

  10. Step 900

    900

    #59391E

    oklch(37.6% 0.061 59.5)

  11. Step 950

    950

    #342212

    oklch(27% 0.038 61.7)

Export this scale for Tailwind in the Tailwind colors tool

#E4CDBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CEBA0.023
Deuteranopia (no green cones)#D9D3BB0.021
Tritanopia (no blue cones)#ECC8C80.028
Achromatopsia (no color)#D1D1D10.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4CDBB

    #E4CDBB

    oklch(86.3% 0.036 60.4)

  • #BED6E7

    #BED6E7

    oklch(86.4% 0.035 238.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4CDBB

    #E4CDBB

    oklch(86.3% 0.036 60.4)

  • #E8CAC4

    #E8CAC4

    oklch(86.3% 0.035 31.2)

  • #DBD1B8

    #DBD1B8

    oklch(86.2% 0.035 88.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4CDBB

    #E4CDBB

    oklch(86.3% 0.036 60.4)

  • #B8D9DF

    #B8D9DF

    oklch(86.3% 0.036 209.8)

  • #C9D1EA

    #C9D1EA

    oklch(86.2% 0.036 271.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4CDBB

    #E4CDBB

    oklch(86.3% 0.036 60.4)

  • #BADAD3

    #BADAD3

    oklch(86.3% 0.035 180.7)

  • #D5CDE6

    #D5CDE6

    oklch(86.2% 0.035 300.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4CDBB

    #E4CDBB

    oklch(86.3% 0.036 60.4)

  • #C2D9C6

    #C2D9C6

    oklch(86.3% 0.036 150.5)

  • #BED6E7

    #BED6E7

    oklch(86.4% 0.035 238.7)

  • #E0CADD

    #E0CADD

    oklch(86.3% 0.035 330.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4CDBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4CDBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.