#E4CDBA

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.037 61.9), rgb(228, 205, 186).

Aa

Black text reads best on this color (13.74:1).

About this color

#E4CDBA is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.037 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 13.74:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.74:1
White text1.52:1

Values

HEX#E4CDBA
RGBrgb(228, 205, 186)
HSLhsl(27, 44%, 81%)
OKLCHoklch(86.2% 0.037 61.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4CDBA 1.52:1 Fails Lc -27.7 Dividers and decoration only
Black text on #E4CDBA 13.74:1 AAA Lc 79.3 Fine for body text
#E4CDBA text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#E4CDBA text on black 13.74:1 AAA Lc -78.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F1

    oklch(97.2% 0.007 67.7)

  2. Step 100

    100

    #F1E8E1

    oklch(93.6% 0.014 60.6)

  3. Step 200

    200 (this color)

    #E4CDBA

    oklch(86.2% 0.037 61.9)

  4. Step 300

    300

    #D7BAA2

    oklch(80.8% 0.047 61.7)

  5. Step 400

    400

    #C39670

    oklch(70.6% 0.075 61.3)

  6. Step 500

    500

    #B37C49

    oklch(63.1% 0.096 62.5)

  7. Step 600

    600

    #9E642B

    oklch(55.6% 0.104 62.1)

  8. Step 700

    700

    #87531D

    oklch(49.2% 0.097 62.6)

  9. Step 800

    800

    #6E441A

    oklch(42.7% 0.081 62.4)

  10. Step 900

    900

    #59391C

    oklch(37.6% 0.062 61.2)

  11. Step 950

    950

    #342211

    oklch(27% 0.039 63.2)

Export this scale for Tailwind in the Tailwind colors tool

#E4CDBA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CEB90.023
Deuteranopia (no green cones)#DAD3BA0.020
Tritanopia (no blue cones)#ECC8C80.029
Achromatopsia (no color)#D1D1D10.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4CDBA

    #E4CDBA

    oklch(86.2% 0.037 61.9)

  • #BED5E8

    #BED5E8

    oklch(86.2% 0.036 243)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4CDBA

    #E4CDBA

    oklch(86.2% 0.037 61.9)

  • #E9CAC3

    #E9CAC3

    oklch(86.3% 0.036 32.8)

  • #DAD2B7

    #DAD2B7

    oklch(86.3% 0.037 93.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4CDBA

    #E4CDBA

    oklch(86.2% 0.037 61.9)

  • #B7D9E0

    #B7D9E0

    oklch(86.3% 0.037 211.5)

  • #C9D1EB

    #C9D1EB

    oklch(86.3% 0.037 272)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4CDBA

    #E4CDBA

    oklch(86.2% 0.037 61.9)

  • #B9DAD3

    #B9DAD3

    oklch(86.2% 0.036 181.2)

  • #D6CDE6

    #D6CDE6

    oklch(86.3% 0.035 302)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4CDBA

    #E4CDBA

    oklch(86.2% 0.037 61.9)

  • #C1D9C6

    #C1D9C6

    oklch(86.2% 0.037 151.6)

  • #BED5E8

    #BED5E8

    oklch(86.2% 0.036 243)

  • #E1C9DD

    #E1C9DD

    oklch(86.2% 0.038 331.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4CDBA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4CDBA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.