#E4CD51

Closest named color: Maize (#F4D054). oklch(84.5% 0.143 98.7), rgb(228, 205, 81).

Aa

Black text reads best on this color (13.15:1).

About this color

#E4CD51 is a light, vivid yellow. In OKLCH its lightness is 84%, its chroma 0.143 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Maize (#F4D054), ΔE 0.026 away. Black text reads best on it, at 13.15:1.

Hue familyYellows
Lightnesslight (84%)
Chromavivid (0.143)
Temperaturewarm
Nearest nameMaize (#F4D054)
Black text13.15:1
White text1.59:1

Values

HEX#E4CD51
RGBrgb(228, 205, 81)
HSLhsl(51, 73%, 61%)
OKLCHoklch(84.5% 0.143 98.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4CD51 1.59:1 Fails Lc -30.3 Non-text elements, placeholder text
Black text on #E4CD51 13.15:1 AAA Lc 76.9 Fine for body text
#E4CD51 text on white 1.59:1 Fails Lc 26.9 Dividers and decoration only
#E4CD51 text on black 13.15:1 AAA Lc -76.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F8F6E8

    oklch(97.1% 0.019 100.1)

  2. Step 100

    100

    #F0EBCC

    oklch(93.6% 0.041 99.6)

  3. Step 200

    200

    #E6DB9D

    oklch(88.6% 0.081 99.3)

  4. Step 300

    300 (this color)

    #E4CD51

    oklch(84.5% 0.143 98.7)

  5. Step 400

    400

    #B8A100

    oklch(70.8% 0.147 99)

  6. Step 500

    500

    #9E8A00

    oklch(63.2% 0.131 99)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #706100

    oklch(49.2% 0.102 98.7)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2D2600

    oklch(26.8% 0.056 98.7)

Export this scale for Tailwind in the Tailwind colors tool

#E4CD51 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0C8420.016
Deuteranopia (no green cones)#E6D0580.009
Tritanopia (no blue cones)#F5BFB30.131
Achromatopsia (no color)#CDCDCD0.144

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4CD51

    #E4CD51

    oklch(84.5% 0.143 98.7)

  • #C0C8FF

    #C0C8FF

    oklch(84.5% 0.077 278.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4CD51

    #E4CD51

    oklch(84.5% 0.143 98.7)

  • #FFBD73

    #FFBD73

    oklch(84.4% 0.119 68.2)

  • #AFDE75

    #AFDE75

    oklch(84.4% 0.143 128.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4CD51

    #E4CD51

    oklch(84.5% 0.143 98.7)

  • #A3D1FF

    #A3D1FF

    oklch(84.4% 0.081 248.8)

  • #DFBAFF

    #DFBAFF

    oklch(84.4% 0.102 308.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4CD51

    #E4CD51

    oklch(84.5% 0.143 98.7)

  • #67DEFF

    #67DEFF

    oklch(84.5% 0.116 218.8)

  • #FFAEE6

    #FFAEE6

    oklch(84.5% 0.117 338.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4CD51

    #E4CD51

    oklch(84.5% 0.143 98.7)

  • #1CEADF

    #1CEADF

    oklch(84.6% 0.144 188.7)

  • #C0C8FF

    #C0C8FF

    oklch(84.5% 0.077 278.2)

  • #FFB5C0

    #FFB5C0

    oklch(84.5% 0.087 9.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4CD51, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4CD51 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.