#E4CCAF

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.047 72.4), rgb(228, 204, 175).

Aa

Black text reads best on this color (13.55:1).

About this color

#E4CCAF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.047 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.014 away. Black text reads best on it, at 13.55:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.55:1
White text1.54:1

Values

HEX#E4CCAF
RGBrgb(228, 204, 175)
HSLhsl(33, 50%, 79%)
OKLCHoklch(85.8% 0.047 72.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4CCAF 1.54:1 Fails Lc -28.6 Dividers and decoration only
Black text on #E4CCAF 13.55:1 AAA Lc 78.5 Fine for body text
#E4CCAF text on white 1.54:1 Fails Lc 25.3 Dividers and decoration only
#E4CCAF text on black 13.55:1 AAA Lc -77.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E8DD

    oklch(93.5% 0.018 73.1)

  3. Step 200

    200 (this color)

    #E4CCAF

    oklch(85.8% 0.047 72.4)

  4. Step 300

    300

    #D9BB96

    oklch(80.9% 0.06 72.6)

  5. Step 400

    400

    #C69759

    oklch(70.8% 0.098 72.8)

  6. Step 500

    500

    #B77C20

    oklch(63.2% 0.124 72.6)

  7. Step 600

    600

    #9D6600

    oklch(55.6% 0.119 72.5)

  8. Step 700

    700

    #845500

    oklch(49% 0.105 72.4)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5B3900

    oklch(37.6% 0.08 72.2)

  11. Step 950

    950

    #362205

    oklch(27.1% 0.052 72.4)

Export this scale for Tailwind in the Tailwind colors tool

#E4CCAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CCAD0.022
Deuteranopia (no green cones)#DBD2B00.019
Tritanopia (no blue cones)#EEC6C40.040
Achromatopsia (no color)#D0D0D00.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4CCAF

    #E4CCAF

    oklch(85.8% 0.047 72.4)

  • #BBD3EF

    #BBD3EF

    oklch(85.8% 0.047 252.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4CCAF

    #E4CCAF

    oklch(85.8% 0.047 72.4)

  • #ECC7B8

    #ECC7B8

    oklch(85.7% 0.047 43.3)

  • #D6D2AF

    #D6D2AF

    oklch(85.8% 0.047 101.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4CCAF

    #E4CCAF

    oklch(85.8% 0.047 72.4)

  • #AFD8E7

    #AFD8E7

    oklch(85.8% 0.048 222.1)

  • #CBCDEF

    #CBCDEF

    oklch(85.8% 0.047 282.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4CCAF

    #E4CCAF

    oklch(85.8% 0.047 72.4)

  • #ADDBD8

    #ADDBD8

    oklch(85.8% 0.048 191.4)

  • #DBC8E7

    #DBC8E7

    oklch(85.8% 0.047 312.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4CCAF

    #E4CCAF

    oklch(85.8% 0.047 72.4)

  • #B6DAC7

    #B6DAC7

    oklch(85.7% 0.046 162.3)

  • #BBD3EF

    #BBD3EF

    oklch(85.8% 0.047 252.4)

  • #E7C5D9

    #E7C5D9

    oklch(85.8% 0.046 342)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4CCAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4CCAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.