#E4CBB4

Closest named color: Pale Oak (#DBCFB0). oklch(85.7% 0.042 64.9), rgb(228, 203, 180).

Aa

Black text reads best on this color (13.50:1).

About this color

#E4CBB4 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.042 and its hue 65°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 13.50:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.50:1
White text1.55:1

Values

HEX#E4CBB4
RGBrgb(228, 203, 180)
HSLhsl(29, 47%, 80%)
OKLCHoklch(85.7% 0.042 64.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4CBB4 1.55:1 Fails Lc -28.8 Dividers and decoration only
Black text on #E4CBB4 13.50:1 AAA Lc 78.3 Fine for body text
#E4CBB4 text on white 1.55:1 Fails Lc 25.5 Dividers and decoration only
#E4CBB4 text on black 13.50:1 AAA Lc -77.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F2E8DF

    oklch(93.6% 0.016 64.7)

  3. Step 200

    200 (this color)

    #E4CBB4

    oklch(85.7% 0.042 64.9)

  4. Step 300

    300

    #DABA9D

    oklch(80.9% 0.054 64.1)

  5. Step 400

    400

    #C69566

    oklch(70.6% 0.086 64.5)

  6. Step 500

    500

    #B77A3A

    oklch(63.1% 0.11 64.6)

  7. Step 600

    600

    #A2620F

    oklch(55.5% 0.12 65)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800

    #714307

    oklch(42.8% 0.092 65.3)

  10. Step 900

    900

    #5B3912

    oklch(37.7% 0.071 65.8)

  11. Step 950

    950

    #36210C

    oklch(27% 0.046 63.5)

Export this scale for Tailwind in the Tailwind colors tool

#E4CBB4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CCB30.024
Deuteranopia (no green cones)#D9D1B40.021
Tritanopia (no blue cones)#EDC6C50.033
Achromatopsia (no color)#CFCFCF0.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4CBB4

    #E4CBB4

    oklch(85.7% 0.042 64.9)

  • #BAD4EA

    #BAD4EA

    oklch(85.8% 0.041 243.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4CBB4

    #E4CBB4

    oklch(85.7% 0.042 64.9)

  • #EAC7BE

    #EAC7BE

    oklch(85.7% 0.042 34.8)

  • #D8D0B2

    #D8D0B2

    oklch(85.6% 0.041 94.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4CBB4

    #E4CBB4

    oklch(85.7% 0.042 64.9)

  • #B2D8E1

    #B2D8E1

    oklch(85.8% 0.042 213.7)

  • #C7CFEC

    #C7CFEC

    oklch(85.8% 0.041 273.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4CBB4

    #E4CBB4

    oklch(85.7% 0.042 64.9)

  • #B2D9D3

    #B2D9D3

    oklch(85.6% 0.042 185)

  • #D6CAE7

    #D6CAE7

    oklch(85.8% 0.042 304.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4CBB4

    #E4CBB4

    oklch(85.7% 0.042 64.9)

  • #BBD9C4

    #BBD9C4

    oklch(85.7% 0.043 154.9)

  • #BAD4EA

    #BAD4EA

    oklch(85.8% 0.041 243.8)

  • #E2C6DB

    #E2C6DB

    oklch(85.6% 0.042 334.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4CBB4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4CBB4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.