#E3D2BF

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.032 70.5), rgb(227, 210, 191).

Aa

Black text reads best on this color (14.23:1).

About this color

#E3D2BF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.032 and its hue 70°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.024 away. Black text reads best on it, at 14.23:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.23:1
White text1.47:1

Values

HEX#E3D2BF
RGBrgb(227, 210, 191)
HSLhsl(32, 39%, 82%)
OKLCHoklch(87.3% 0.032 70.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E3D2BF 1.47:1 Fails Lc -25.5 Dividers and decoration only
Black text on #E3D2BF 14.23:1 AAA Lc 81.3 Fine for body text
#E3D2BF text on white 1.47:1 Fails Lc 22.5 Dividers and decoration only
#E3D2BF text on black 14.23:1 AAA Lc -80.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100

    #EFE9E2

    oklch(93.7% 0.011 71.9)

  3. Step 200

    200 (this color)

    #E3D2BF

    oklch(87.3% 0.032 70.5)

  4. Step 300

    300

    #D2BDA5

    oklch(81% 0.041 70.9)

  5. Step 400

    400

    #BB9A74

    oklch(70.7% 0.065 70.4)

  6. Step 500

    500

    #AA814F

    oklch(63.2% 0.084 70.8)

  7. Step 600

    600

    #956932

    oklch(55.5% 0.091 70)

  8. Step 700

    700

    #7F5824

    oklch(49.2% 0.085 71.1)

  9. Step 800

    800

    #674820

    oklch(42.7% 0.07 70.9)

  10. Step 900

    900

    #543C1F

    oklch(37.6% 0.055 70)

  11. Step 950

    950

    #312313

    oklch(26.9% 0.034 69.2)

Export this scale for Tailwind in the Tailwind colors tool

#E3D2BF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D2BE0.016
Deuteranopia (no green cones)#DCD6BF0.014
Tritanopia (no blue cones)#EACECD0.027
Achromatopsia (no color)#D4D4D40.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E3D2BF

    #E3D2BF

    oklch(87.3% 0.032 70.5)

  • #C6D7EA

    #C6D7EA

    oklch(87.2% 0.032 251.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E3D2BF

    #E3D2BF

    oklch(87.3% 0.032 70.5)

  • #E9CFC5

    #E9CFC5

    oklch(87.3% 0.032 42.2)

  • #D9D6BE

    #D9D6BE

    oklch(87.2% 0.032 101.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E3D2BF

    #E3D2BF

    oklch(87.3% 0.032 70.5)

  • #BFDAE4

    #BFDAE4

    oklch(87.2% 0.032 222.1)

  • #D1D3EA

    #D1D3EA

    oklch(87.2% 0.032 281.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E3D2BF

    #E3D2BF

    oklch(87.3% 0.032 70.5)

  • #BEDCDA

    #BEDCDA

    oklch(87.2% 0.032 191.7)

  • #DCD0E5

    #DCD0E5

    oklch(87.4% 0.031 311)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E3D2BF

    #E3D2BF

    oklch(87.3% 0.032 70.5)

  • #C4DCCE

    #C4DCCE

    oklch(87.3% 0.032 160.1)

  • #C6D7EA

    #C6D7EA

    oklch(87.2% 0.032 251.1)

  • #E4CDDB

    #E4CDDB

    oklch(87.1% 0.032 340.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E3D2BF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E3D2BF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.