#E3CFAF

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.048 79.6), rgb(227, 207, 175).

Aa

Black text reads best on this color (13.81:1).

About this color

#E3CFAF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.048 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.81:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.81:1
White text1.52:1

Values

HEX#E3CFAF
RGBrgb(227, 207, 175)
HSLhsl(37, 48%, 79%)
OKLCHoklch(86.3% 0.048 79.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E3CFAF 1.52:1 Fails Lc -27.4 Dividers and decoration only
Black text on #E3CFAF 13.81:1 AAA Lc 79.6 Fine for body text
#E3CFAF text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#E3CFAF text on black 13.81:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DD

    oklch(93.6% 0.018 81.3)

  3. Step 200

    200 (this color)

    #E3CFAF

    oklch(86.3% 0.048 79.6)

  4. Step 300

    300

    #D6BD94

    oklch(81% 0.062 79.9)

  5. Step 400

    400

    #C19955

    oklch(70.6% 0.099 79.3)

  6. Step 500

    500

    #B27F12

    oklch(63.1% 0.127 79.2)

  7. Step 600

    600

    #976A00

    oklch(55.7% 0.116 79.3)

  8. Step 700

    700

    #7F5900

    oklch(49.2% 0.102 79.8)

  9. Step 800

    800

    #684800

    oklch(42.6% 0.088 79.5)

  10. Step 900

    900

    #573C00

    oklch(37.7% 0.078 80.1)

  11. Step 950

    950

    #342303

    oklch(27% 0.052 79.3)

Export this scale for Tailwind in the Tailwind colors tool

#E3CFAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CFAD0.016
Deuteranopia (no green cones)#DDD4B00.014
Tritanopia (no blue cones)#ECC9C60.042
Achromatopsia (no color)#D1D1D10.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E3CFAF

    #E3CFAF

    oklch(86.3% 0.048 79.6)

  • #C0D3F2

    #C0D3F2

    oklch(86.3% 0.048 260.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E3CFAF

    #E3CFAF

    oklch(86.3% 0.048 79.6)

  • #EDC9B7

    #EDC9B7

    oklch(86.2% 0.048 48.1)

  • #D3D5B1

    #D3D5B1

    oklch(86.2% 0.048 110)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E3CFAF

    #E3CFAF

    oklch(86.3% 0.048 79.6)

  • #B2D9EC

    #B2D9EC

    oklch(86.3% 0.049 229)

  • #D0CDF0

    #D0CDF0

    oklch(86.2% 0.048 289.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E3CFAF

    #E3CFAF

    oklch(86.3% 0.048 79.6)

  • #AEDCDE

    #AEDCDE

    oklch(86.3% 0.048 199.6)

  • #E0C8E6

    #E0C8E6

    oklch(86.2% 0.048 319.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E3CFAF

    #E3CFAF

    oklch(86.3% 0.048 79.6)

  • #B4DDCD

    #B4DDCD

    oklch(86.4% 0.048 169.5)

  • #C0D3F2

    #C0D3F2

    oklch(86.3% 0.048 260.2)

  • #ECC6D7

    #ECC6D7

    oklch(86.4% 0.048 349.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E3CFAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E3CFAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.