#E3CEBF

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.031 57.9), rgb(227, 206, 191).

Aa

Black text reads best on this color (13.84:1).

About this color

#E3CEBF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.031 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.025 away. Black text reads best on it, at 13.84:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.84:1
White text1.51:1

Values

HEX#E3CEBF
RGBrgb(227, 206, 191)
HSLhsl(25, 39%, 82%)
OKLCHoklch(86.5% 0.031 57.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E3CEBF 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #E3CEBF 13.84:1 AAA Lc 79.7 Fine for body text
#E3CEBF text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#E3CEBF text on black 13.84:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100

    #F0E8E2

    oklch(93.6% 0.012 59.6)

  3. Step 200

    200 (this color)

    #E3CEBF

    oklch(86.5% 0.031 57.9)

  4. Step 300

    300

    #D5BBA8

    oklch(80.9% 0.04 58.3)

  5. Step 400

    400

    #C09779

    oklch(70.7% 0.065 57.7)

  6. Step 500

    500

    #AF7D57

    oklch(63.1% 0.082 57.8)

  7. Step 600

    600

    #9A653C

    oklch(55.5% 0.089 57.3)

  8. Step 700

    700

    #84542E

    oklch(49.1% 0.083 57.6)

  9. Step 800

    800

    #6B4527

    oklch(42.7% 0.068 57.8)

  10. Step 900

    900

    #573A24

    oklch(37.7% 0.054 57.4)

  11. Step 950

    950

    #332216

    oklch(26.9% 0.033 56)

Export this scale for Tailwind in the Tailwind colors tool

#E3CEBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CFBE0.021
Deuteranopia (no green cones)#D9D4BF0.020
Tritanopia (no blue cones)#EACACA0.024
Achromatopsia (no color)#D2D2D20.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E3CEBF

    #E3CEBF

    oklch(86.5% 0.031 57.9)

  • #C0D6E5

    #C0D6E5

    oklch(86.4% 0.032 237.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E3CEBF

    #E3CEBF

    oklch(86.5% 0.031 57.9)

  • #E6CBC7

    #E6CBC7

    oklch(86.4% 0.031 27.8)

  • #DBD2BC

    #DBD2BC

    oklch(86.5% 0.031 88.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E3CEBF

    #E3CEBF

    oklch(86.5% 0.031 57.9)

  • #BCD9DD

    #BCD9DD

    oklch(86.5% 0.031 206.7)

  • #CAD2E8

    #CAD2E8

    oklch(86.4% 0.032 269.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E3CEBF

    #E3CEBF

    oklch(86.5% 0.031 57.9)

  • #BEDAD2

    #BEDAD2

    oklch(86.5% 0.032 176.5)

  • #D4CFE5

    #D4CFE5

    oklch(86.5% 0.031 296.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E3CEBF

    #E3CEBF

    oklch(86.5% 0.031 57.9)

  • #C6D9C7

    #C6D9C7

    oklch(86.6% 0.032 146.8)

  • #C0D6E5

    #C0D6E5

    oklch(86.4% 0.032 237.6)

  • #DECCDD

    #DECCDD

    oklch(86.5% 0.03 327.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E3CEBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E3CEBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.