#E3CBBD

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.033 52.3), rgb(227, 203, 189).

Aa

Black text reads best on this color (13.54:1).

About this color

#E3CBBD is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.033 and its hue 52°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.54:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.033)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.54:1
White text1.55:1

Values

HEX#E3CBBD
RGBrgb(227, 203, 189)
HSLhsl(22, 40%, 82%)
OKLCHoklch(85.8% 0.033 52.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E3CBBD 1.55:1 Fails Lc -28.6 Dividers and decoration only
Black text on #E3CBBD 13.54:1 AAA Lc 78.5 Fine for body text
#E3CBBD text on white 1.55:1 Fails Lc 25.3 Dividers and decoration only
#E3CBBD text on black 13.54:1 AAA Lc -77.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E8E2

    oklch(93.6% 0.013 56.2)

  3. Step 200

    200 (this color)

    #E3CBBD

    oklch(85.8% 0.033 52.3)

  4. Step 300

    300

    #D8BAA8

    oklch(81% 0.043 52.9)

  5. Step 400

    400

    #C39579

    oklch(70.6% 0.068 52.6)

  6. Step 500

    500

    #B47A57

    oklch(63.1% 0.088 51.6)

  7. Step 600

    600

    #9F623C

    oklch(55.6% 0.095 51.6)

  8. Step 700

    700

    #88512E

    oklch(49.1% 0.089 51.8)

  9. Step 800

    800

    #6E4327

    oklch(42.7% 0.073 52.7)

  10. Step 900

    900

    #593924

    oklch(37.7% 0.056 53.5)

  11. Step 950

    950

    #342116

    oklch(26.9% 0.035 50.8)

Export this scale for Tailwind in the Tailwind colors tool

#E3CBBD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2CDBC0.024
Deuteranopia (no green cones)#D7D1BD0.022
Tritanopia (no blue cones)#EBC7C70.023
Achromatopsia (no color)#CFCFCF0.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E3CBBD

    #E3CBBD

    oklch(85.8% 0.033 52.3)

  • #BCD5E3

    #BCD5E3

    oklch(85.9% 0.033 232.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E3CBBD

    #E3CBBD

    oklch(85.8% 0.033 52.3)

  • #E6C8C7

    #E6C8C7

    oklch(85.8% 0.034 20.1)

  • #DBCFB9

    #DBCFB9

    oklch(85.8% 0.033 82.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E3CBBD

    #E3CBBD

    oklch(85.8% 0.033 52.3)

  • #B8D7DA

    #B8D7DA

    oklch(85.7% 0.033 203.7)

  • #C5D1E7

    #C5D1E7

    oklch(85.8% 0.033 262.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E3CBBD

    #E3CBBD

    oklch(85.8% 0.033 52.3)

  • #BCD8CE

    #BCD8CE

    oklch(85.9% 0.033 172)

  • #D0CDE5

    #D0CDE5

    oklch(85.8% 0.033 291.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E3CBBD

    #E3CBBD

    oklch(85.8% 0.033 52.3)

  • #C5D6C2

    #C5D6C2

    oklch(85.8% 0.033 141)

  • #BCD5E3

    #BCD5E3

    oklch(85.9% 0.033 232.3)

  • #DBCADE

    #DBCADE

    oklch(85.9% 0.033 321.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E3CBBD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E3CBBD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.