#E3CBAF

Closest named color: Pale Oak (#DBCFB0). oklch(85.5% 0.046 71.4), rgb(227, 203, 175).

Aa

Black text reads best on this color (13.42:1).

About this color

#E3CBAF is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.046 and its hue 71°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.014 away. Black text reads best on it, at 13.42:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.42:1
White text1.56:1

Values

HEX#E3CBAF
RGBrgb(227, 203, 175)
HSLhsl(32, 48%, 79%)
OKLCHoklch(85.5% 0.046 71.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E3CBAF 1.56:1 Fails Lc -29.2 Dividers and decoration only
Black text on #E3CBAF 13.42:1 AAA Lc 78.0 Fine for body text
#E3CBAF text on white 1.56:1 Fails Lc 25.8 Dividers and decoration only
#E3CBAF text on black 13.42:1 AAA Lc -77.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E8DE

    oklch(93.5% 0.017 70.5)

  3. Step 200

    200 (this color)

    #E3CBAF

    oklch(85.5% 0.046 71.4)

  4. Step 300

    300

    #D9BB97

    oklch(80.9% 0.059 71.9)

  5. Step 400

    400

    #C6975B

    oklch(70.8% 0.096 72)

  6. Step 500

    500

    #B77B25

    oklch(63.1% 0.122 71)

  7. Step 600

    600

    #9E6500

    oklch(55.5% 0.12 71.1)

  8. Step 700

    700

    #855500

    oklch(49.1% 0.105 71.8)

  9. Step 800

    800

    #6E4500

    oklch(42.8% 0.092 71.2)

  10. Step 900

    900

    #5B3903

    oklch(37.6% 0.079 71.3)

  11. Step 950

    950

    #362206

    oklch(27.1% 0.051 71.6)

Export this scale for Tailwind in the Tailwind colors tool

#E3CBAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CBAD0.022
Deuteranopia (no green cones)#DAD1B00.019
Tritanopia (no blue cones)#ECC5C30.038
Achromatopsia (no color)#CFCFCF0.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E3CBAF

    #E3CBAF

    oklch(85.5% 0.046 71.4)

  • #BAD2ED

    #BAD2ED

    oklch(85.5% 0.046 251.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E3CBAF

    #E3CBAF

    oklch(85.5% 0.046 71.4)

  • #EBC6B8

    #EBC6B8

    oklch(85.5% 0.046 41.8)

  • #D5D1AE

    #D5D1AE

    oklch(85.5% 0.047 101.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E3CBAF

    #E3CBAF

    oklch(85.5% 0.046 71.4)

  • #AFD7E5

    #AFD7E5

    oklch(85.5% 0.046 221.1)

  • #CACCEE

    #CACCEE

    oklch(85.5% 0.047 282.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E3CBAF

    #E3CBAF

    oklch(85.5% 0.046 71.4)

  • #ADDAD7

    #ADDAD7

    oklch(85.6% 0.047 191.3)

  • #D9C7E6

    #D9C7E6

    oklch(85.4% 0.047 311.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E3CBAF

    #E3CBAF

    oklch(85.5% 0.046 71.4)

  • #B6D9C6

    #B6D9C6

    oklch(85.5% 0.045 161.6)

  • #BAD2ED

    #BAD2ED

    oklch(85.5% 0.046 251.4)

  • #E6C4D8

    #E6C4D8

    oklch(85.5% 0.047 342)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E3CBAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E3CBAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.