#E3CAAF

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.046 69.3), rgb(227, 202, 175).

Aa

Black text reads best on this color (13.33:1).

About this color

#E3CAAF is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.046 and its hue 69°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.016 away. Black text reads best on it, at 13.33:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.33:1
White text1.57:1

Values

HEX#E3CAAF
RGBrgb(227, 202, 175)
HSLhsl(31, 48%, 79%)
OKLCHoklch(85.3% 0.046 69.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E3CAAF 1.57:1 Fails Lc -29.6 Dividers and decoration only
Black text on #E3CAAF 13.33:1 AAA Lc 77.6 Fine for body text
#E3CAAF text on white 1.57:1 Fails Lc 26.2 Dividers and decoration only
#E3CAAF text on black 13.33:1 AAA Lc -76.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F2E8DE

    oklch(93.6% 0.017 67.6)

  3. Step 200

    200 (this color)

    #E3CAAF

    oklch(85.3% 0.046 69.3)

  4. Step 300

    300

    #DABA98

    oklch(80.8% 0.059 68.5)

  5. Step 400

    400

    #C7965D

    oklch(70.7% 0.095 69.5)

  6. Step 500

    500

    #B87A29

    oklch(63% 0.121 68.8)

  7. Step 600

    600

    #A06400

    oklch(55.6% 0.121 69.2)

  8. Step 700

    700

    #875400

    oklch(49.2% 0.107 69.6)

  9. Step 800

    800

    #6F4400

    oklch(42.7% 0.093 69.4)

  10. Step 900

    900

    #5C3905

    oklch(37.8% 0.079 69.7)

  11. Step 950

    950

    #362107

    oklch(26.9% 0.05 68.3)

Export this scale for Tailwind in the Tailwind colors tool

#E3CAAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CBAD0.023
Deuteranopia (no green cones)#D9D0B00.020
Tritanopia (no blue cones)#ECC4C20.037
Achromatopsia (no color)#CECECE0.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E3CAAF

    #E3CAAF

    oklch(85.3% 0.046 69.3)

  • #B8D2EC

    #B8D2EC

    oklch(85.3% 0.046 248.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E3CAAF

    #E3CAAF

    oklch(85.3% 0.046 69.3)

  • #EBC5B9

    #EBC5B9

    oklch(85.3% 0.047 38.3)

  • #D6D0AE

    #D6D0AE

    oklch(85.4% 0.046 99)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E3CAAF

    #E3CAAF

    oklch(85.3% 0.046 69.3)

  • #AED6E3

    #AED6E3

    oklch(85.2% 0.046 219.6)

  • #C8CCED

    #C8CCED

    oklch(85.3% 0.046 279.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E3CAAF

    #E3CAAF

    oklch(85.3% 0.046 69.3)

  • #ADD9D5

    #ADD9D5

    oklch(85.3% 0.046 189.5)

  • #D8C7E6

    #D8C7E6

    oklch(85.3% 0.046 309.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E3CAAF

    #E3CAAF

    oklch(85.3% 0.046 69.3)

  • #B6D8C4

    #B6D8C4

    oklch(85.2% 0.045 159.5)

  • #B8D2EC

    #B8D2EC

    oklch(85.3% 0.046 248.4)

  • #E4C4D9

    #E4C4D9

    oklch(85.4% 0.046 338.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E3CAAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E3CAAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.