#E2FAF0

Closest named color: Ice (#D6FFFA). oklch(96.5% 0.028 168.8), rgb(226, 250, 240).

Aa

Black text reads best on this color (19.16:1).

About this color

#E2FAF0 is a very light close to neutral grey. In OKLCH its lightness is 96%, its chroma 0.028. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.019 away. Black text reads best on it, at 19.16:1.

Hue familyNeutrals
Lightnessvery light (96%)
Chromaclose to neutral grey (0.028)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text19.16:1
White text1.09:1

Values

HEX#E2FAF0
RGBrgb(226, 250, 240)
HSLhsl(155, 71%, 93%)
OKLCHoklch(96.5% 0.028 168.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2FAF0 1.09:1 Fails Lc 0.0 Not readable
Black text on #E2FAF0 19.16:1 AAA Lc 99.7 Preferred for body text
#E2FAF0 text on white 1.09:1 Fails Lc 0.0 Not readable
#E2FAF0 text on black 19.16:1 AAA Lc -100.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #E2FAF0

    oklch(96.5% 0.028 168.8)

  2. Step 100

    100

    #E3ECE8

    oklch(93.5% 0.011 167.8)

  3. Step 200

    200

    #CDDED7

    oklch(88.6% 0.021 169.3)

  4. Step 300

    300

    #ABC9BC

    oklch(81% 0.037 167.4)

  5. Step 400

    400

    #7DAD9A

    oklch(70.8% 0.058 168.2)

  6. Step 500

    500

    #599881

    oklch(63% 0.075 168.5)

  7. Step 600

    600

    #3C836B

    oklch(55.7% 0.081 168.7)

  8. Step 700

    700

    #2D6E59

    oklch(49% 0.075 169.1)

  9. Step 800

    800

    #275A49

    oklch(42.7% 0.062 168.9)

  10. Step 900

    900

    #254A3D

    oklch(37.7% 0.049 168.8)

  11. Step 950

    950

    #162B24

    oklch(26.9% 0.03 170.6)

Export this scale for Tailwind in the Tailwind colors tool

#E2FAF0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F6F00.030
Deuteranopia (no green cones)#F4F3F10.028
Tritanopia (no blue cones)#DDFAF70.011
Achromatopsia (no color)#F4F4F40.028

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2FAF0

    #E2FAF0

    oklch(96.5% 0.028 168.8)

  • #FFEEF6

    #FFEEF6

    oklch(96.5% 0.021 347.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2FAF0

    #E2FAF0

    oklch(96.5% 0.028 168.8)

  • #EAF8E6

    #EAF8E6

    oklch(96.4% 0.028 138.7)

  • #DFFAFB

    #DFFAFB

    oklch(96.6% 0.028 199.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2FAF0

    #E2FAF0

    oklch(96.5% 0.028 168.8)

  • #FBEEFF

    #FBEEFF

    oklch(96.4% 0.026 318.2)

  • #FFEFEF

    #FFEFEF

    oklch(96.5% 0.017 17.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2FAF0

    #E2FAF0

    oklch(96.5% 0.028 168.8)

  • #F3F2FF

    #F3F2FF

    oklch(96.6% 0.017 289.6)

  • #FFF0E8

    #FFF0E8

    oklch(96.5% 0.019 50.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2FAF0

    #E2FAF0

    oklch(96.5% 0.028 168.8)

  • #EDF4FF

    #EDF4FF

    oklch(96.5% 0.017 259.4)

  • #FFEEF6

    #FFEEF6

    oklch(96.5% 0.021 347.3)

  • #FEF2DF

    #FEF2DF

    oklch(96.6% 0.028 79.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2FAF0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2FAF0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.