#E2FAE1

Closest named color: Beige (#F5F5DC). oklch(96.1% 0.042 144.2), rgb(226, 250, 225).

Aa

Black text reads best on this color (18.99:1).

About this color

#E2FAE1 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.042 and its hue 144°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.025 away. Black text reads best on it, at 18.99:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.042)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.99:1
White text1.10:1

Values

HEX#E2FAE1
RGBrgb(226, 250, 225)
HSLhsl(118, 71%, 93%)
OKLCHoklch(96.1% 0.042 144.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2FAE1 1.10:1 Fails Lc 0.0 Not readable
Black text on #E2FAE1 18.99:1 AAA Lc 99.1 Preferred for body text
#E2FAE1 text on white 1.10:1 Fails Lc 0.0 Not readable
#E2FAE1 text on black 18.99:1 AAA Lc -100.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #E2FAE1

    oklch(96.1% 0.042 144.2)

  2. Step 100

    100

    #E4EDE3

    oklch(93.7% 0.016 142.6)

  3. Step 200

    200

    #CEDFCD

    oklch(88.6% 0.03 143.8)

  4. Step 300

    300

    #ACCAAB

    oklch(80.8% 0.054 144.2)

  5. Step 400

    400

    #80AF7F

    oklch(70.8% 0.085 144.1)

  6. Step 500

    500

    #5E9B5E

    oklch(63.2% 0.11 144.1)

  7. Step 600

    600

    #438544

    oklch(55.7% 0.118 144.1)

  8. Step 700

    700

    #347035

    oklch(49% 0.11 144)

  9. Step 800

    800

    #2C5C2D

    oklch(42.8% 0.092 144.2)

  10. Step 900

    900

    #284B28

    oklch(37.6% 0.071 144)

  11. Step 950

    950

    #182C18

    oklch(27% 0.045 144.2)

Export this scale for Tailwind in the Tailwind colors tool

#E2FAE1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBF5E00.033
Deuteranopia (no green cones)#F7F2E20.033
Tritanopia (no blue cones)#E0F8F30.026
Achromatopsia (no color)#F3F3F30.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2FAE1

    #E2FAE1

    oklch(96.1% 0.042 144.2)

  • #FEEBFF

    #FEEBFF

    oklch(96.1% 0.033 324.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2FAE1

    #E2FAE1

    oklch(96.1% 0.042 144.2)

  • #F1F6D6

    #F1F6D6

    oklch(96.1% 0.042 114.4)

  • #D7FCF0

    #D7FCF0

    oklch(96.2% 0.041 173.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2FAE1

    #E2FAE1

    oklch(96.1% 0.042 144.2)

  • #F2F0FF

    #F2F0FF

    oklch(96.1% 0.02 292.1)

  • #FFECF3

    #FFECF3

    oklch(96% 0.022 353.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2FAE1

    #E2FAE1

    oklch(96.1% 0.042 144.2)

  • #ECF2FF

    #ECF2FF

    oklch(96% 0.019 266)

  • #FFEDEC

    #FFEDEC

    oklch(96% 0.02 21.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2FAE1

    #E2FAE1

    oklch(96.1% 0.042 144.2)

  • #E4F5FF

    #E4F5FF

    oklch(96.1% 0.022 233.4)

  • #FEEBFF

    #FEEBFF

    oklch(96.1% 0.033 324.3)

  • #FFEEE4

    #FFEEE4

    oklch(96% 0.023 52.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2FAE1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2FAE1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.