#E2FADB

Closest named color: Beige (#F5F5DC). oklch(95.9% 0.048 138.6), rgb(226, 250, 219).

Aa

Black text reads best on this color (18.93:1).

About this color

#E2FADB is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.048 and its hue 139°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.027 away. Black text reads best on it, at 18.93:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.048)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.93:1
White text1.10:1

Values

HEX#E2FADB
RGBrgb(226, 250, 219)
HSLhsl(106, 76%, 92%)
OKLCHoklch(95.9% 0.048 138.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2FADB 1.10:1 Fails Lc 0.0 Not readable
Black text on #E2FADB 18.93:1 AAA Lc 98.9 Preferred for body text
#E2FADB text on white 1.10:1 Fails Lc 0.0 Not readable
#E2FADB text on black 18.93:1 AAA Lc -100.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #E2FADB

    oklch(95.9% 0.048 138.6)

  2. Step 100

    100

    #E4EDE2

    oklch(93.6% 0.017 140)

  3. Step 200

    200

    #CEDFC9

    oklch(88.5% 0.035 138.6)

  4. Step 300

    300

    #ADCBA4

    oklch(80.9% 0.063 138.5)

  5. Step 400

    400

    #81B073

    oklch(70.8% 0.1 138.7)

  6. Step 500

    500

    #609B4D

    oklch(63% 0.126 138.5)

  7. Step 600

    600

    #45852F

    oklch(55.5% 0.137 138.6)

  8. Step 700

    700

    #367122

    oklch(49.1% 0.128 138.8)

  9. Step 800

    800

    #2E5C1E

    oklch(42.7% 0.105 138.6)

  10. Step 900

    900

    #294C1E

    oklch(37.8% 0.083 138.8)

  11. Step 950

    950

    #192C12

    oklch(26.9% 0.052 137.8)

Export this scale for Tailwind in the Tailwind colors tool

#E2FADB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCF5D90.034
Deuteranopia (no green cones)#F8F2DC0.034
Tritanopia (no blue cones)#E1F8F10.032
Achromatopsia (no color)#F3F3F30.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2FADB

    #E2FADB

    oklch(95.9% 0.048 138.6)

  • #FBECFF

    #FBECFF

    oklch(96% 0.03 319.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2FADB

    #E2FADB

    oklch(95.9% 0.048 138.6)

  • #F4F5D0

    #F4F5D0

    oklch(96% 0.048 108.5)

  • #D3FDEC

    #D3FDEC

    oklch(96% 0.049 168.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2FADB

    #E2FADB

    oklch(95.9% 0.048 138.6)

  • #F1F0FF

    #F1F0FF

    oklch(96% 0.02 289.1)

  • #FFEBF4

    #FFEBF4

    oklch(95.9% 0.025 348.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2FADB

    #E2FADB

    oklch(95.9% 0.048 138.6)

  • #EAF2FF

    #EAF2FF

    oklch(95.9% 0.019 260.2)

  • #FFEDEC

    #FFEDEC

    oklch(96% 0.02 21.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2FADB

    #E2FADB

    oklch(95.9% 0.048 138.6)

  • #E2F5FF

    #E2F5FF

    oklch(95.9% 0.024 230.4)

  • #FBECFF

    #FBECFF

    oklch(96% 0.03 319.1)

  • #FFEEE5

    #FFEEE5

    oklch(96% 0.022 49.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2FADB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2FADB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.