#E2D0BF

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.031 65.8), rgb(226, 208, 191).

Aa

Black text reads best on this color (14.00:1).

About this color

#E2D0BF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.031 and its hue 66°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.023 away. Black text reads best on it, at 14.00:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.00:1
White text1.49:1

Values

HEX#E2D0BF
RGBrgb(226, 208, 191)
HSLhsl(29, 38%, 82%)
OKLCHoklch(86.8% 0.031 65.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2D0BF 1.49:1 Fails Lc -26.5 Dividers and decoration only
Black text on #E2D0BF 14.00:1 AAA Lc 80.4 Fine for body text
#E2D0BF text on white 1.49:1 Fails Lc 23.4 Dividers and decoration only
#E2D0BF text on black 14.00:1 AAA Lc -79.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100

    #EFE8E2

    oklch(93.5% 0.011 63.4)

  3. Step 200

    200 (this color)

    #E2D0BF

    oklch(86.8% 0.031 65.8)

  4. Step 300

    300

    #D3BCA7

    oklch(80.9% 0.039 64.6)

  5. Step 400

    400

    #BC9977

    oklch(70.7% 0.063 65.7)

  6. Step 500

    500

    #AB8054

    oklch(63.2% 0.08 66.2)

  7. Step 600

    600

    #966838

    oklch(55.5% 0.087 65.5)

  8. Step 700

    700

    #80572A

    oklch(49.2% 0.081 66.4)

  9. Step 800

    800

    #684724

    oklch(42.7% 0.067 65.9)

  10. Step 900

    900

    #553C22

    oklch(37.8% 0.053 66.1)

  11. Step 950

    950

    #322315

    oklch(27% 0.033 63.7)

Export this scale for Tailwind in the Tailwind colors tool

#E2D0BF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D1BE0.017
Deuteranopia (no green cones)#DAD5BF0.016
Tritanopia (no blue cones)#E9CCCB0.025
Achromatopsia (no color)#D3D3D30.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2D0BF

    #E2D0BF

    oklch(86.8% 0.031 65.8)

  • #C4D6E7

    #C4D6E7

    oklch(86.8% 0.031 246.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2D0BF

    #E2D0BF

    oklch(86.8% 0.031 65.8)

  • #E7CDC6

    #E7CDC6

    oklch(86.8% 0.031 35.5)

  • #D9D4BE

    #D9D4BE

    oklch(86.8% 0.03 96.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2D0BF

    #E2D0BF

    oklch(86.8% 0.031 65.8)

  • #BED9E0

    #BED9E0

    oklch(86.8% 0.03 215.1)

  • #CDD2E8

    #CDD2E8

    oklch(86.7% 0.031 275.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2D0BF

    #E2D0BF

    oklch(86.8% 0.031 65.8)

  • #BEDAD6

    #BEDAD6

    oklch(86.7% 0.03 186.2)

  • #D8CFE4

    #D8CFE4

    oklch(86.8% 0.03 305.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2D0BF

    #E2D0BF

    oklch(86.8% 0.031 65.8)

  • #C4DACB

    #C4DACB

    oklch(86.8% 0.031 155.9)

  • #C4D6E7

    #C4D6E7

    oklch(86.8% 0.031 246.6)

  • #E1CCDB

    #E1CCDB

    oklch(86.7% 0.031 335.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2D0BF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2D0BF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.