#E2D0BB

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.035 71.6), rgb(226, 208, 187).

Aa

Black text reads best on this color (13.97:1).

About this color

#E2D0BB is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.035 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 13.97:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.97:1
White text1.50:1

Values

HEX#E2D0BB
RGBrgb(226, 208, 187)
HSLhsl(32, 40%, 81%)
OKLCHoklch(86.7% 0.035 71.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2D0BB 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #E2D0BB 13.97:1 AAA Lc 80.2 Fine for body text
#E2D0BB text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#E2D0BB text on black 13.97:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E1

    oklch(93.7% 0.013 75.4)

  3. Step 200

    200 (this color)

    #E2D0BB

    oklch(86.7% 0.035 71.6)

  4. Step 300

    300

    #D3BCA2

    oklch(80.8% 0.044 70.6)

  5. Step 400

    400

    #BD9A6F

    oklch(70.8% 0.072 72)

  6. Step 500

    500

    #AC8048

    oklch(63.1% 0.091 71.5)

  7. Step 600

    600

    #976928

    oklch(55.7% 0.099 72.2)

  8. Step 700

    700

    #81571B

    oklch(49.2% 0.092 71.6)

  9. Step 800

    800

    #694719

    oklch(42.7% 0.076 71)

  10. Step 900

    900

    #553C1B

    oklch(37.7% 0.059 71.9)

  11. Step 950

    950

    #322311

    oklch(26.9% 0.037 70.2)

Export this scale for Tailwind in the Tailwind colors tool

#E2D0BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D0BA0.016
Deuteranopia (no green cones)#DBD4BB0.014
Tritanopia (no blue cones)#E9CCCA0.028
Achromatopsia (no color)#D3D3D30.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2D0BB

    #E2D0BB

    oklch(86.7% 0.035 71.6)

  • #C3D5EA

    #C3D5EA

    oklch(86.6% 0.035 252.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2D0BB

    #E2D0BB

    oklch(86.7% 0.035 71.6)

  • #E8CCC2

    #E8CCC2

    oklch(86.6% 0.035 40.7)

  • #D7D4BB

    #D7D4BB

    oklch(86.6% 0.034 101.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2D0BB

    #E2D0BB

    oklch(86.7% 0.035 71.6)

  • #BBD9E4

    #BBD9E4

    oklch(86.7% 0.035 221.9)

  • #CFD1EA

    #CFD1EA

    oklch(86.7% 0.034 282)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2D0BB

    #E2D0BB

    oklch(86.7% 0.035 71.6)

  • #BADBD9

    #BADBD9

    oklch(86.7% 0.035 192)

  • #DBCDE4

    #DBCDE4

    oklch(86.7% 0.035 312.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2D0BB

    #E2D0BB

    oklch(86.7% 0.035 71.6)

  • #C0DBCC

    #C0DBCC

    oklch(86.7% 0.035 161.3)

  • #C3D5EA

    #C3D5EA

    oklch(86.6% 0.035 252.3)

  • #E4CBDA

    #E4CBDA

    oklch(86.7% 0.034 341.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2D0BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2D0BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.