#E2CFB3

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.043 77.6), rgb(226, 207, 179).

Aa

Black text reads best on this color (13.80:1).

About this color

#E2CFB3 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.043 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.80:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.80:1
White text1.52:1

Values

HEX#E2CFB3
RGBrgb(226, 207, 179)
HSLhsl(36, 45%, 79%)
OKLCHoklch(86.3% 0.043 77.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2CFB3 1.52:1 Fails Lc -27.4 Dividers and decoration only
Black text on #E2CFB3 13.80:1 AAA Lc 79.5 Fine for body text
#E2CFB3 text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#E2CFB3 text on black 13.80:1 AAA Lc -78.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #F0E9DE

    oklch(93.6% 0.017 79.3)

  3. Step 200

    200 (this color)

    #E2CFB3

    oklch(86.3% 0.043 77.6)

  4. Step 300

    300

    #D5BD99

    oklch(81% 0.056 77.8)

  5. Step 400

    400

    #BF9A5F

    oklch(70.7% 0.089 78.2)

  6. Step 500

    500

    #AF802D

    oklch(63.2% 0.113 77.9)

  7. Step 600

    600

    #986900

    oklch(55.6% 0.116 77.9)

  8. Step 700

    700

    #805800

    oklch(49.1% 0.102 78.1)

  9. Step 800

    800

    #6A4700

    oklch(42.6% 0.089 76.7)

  10. Step 900

    900

    #573C08

    oklch(37.8% 0.074 78)

  11. Step 950

    950

    #332308

    oklch(27% 0.047 77.3)

Export this scale for Tailwind in the Tailwind colors tool

#E2CFB3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CFB10.016
Deuteranopia (no green cones)#DCD3B40.012
Tritanopia (no blue cones)#EACAC70.036
Achromatopsia (no color)#D1D1D10.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2CFB3

    #E2CFB3

    oklch(86.3% 0.043 77.6)

  • #C1D3EF

    #C1D3EF

    oklch(86.2% 0.044 259.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2CFB3

    #E2CFB3

    oklch(86.3% 0.043 77.6)

  • #EBCABA

    #EBCABA

    oklch(86.3% 0.043 47.4)

  • #D4D5B4

    #D4D5B4

    oklch(86.4% 0.044 108.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2CFB3

    #E2CFB3

    oklch(86.3% 0.043 77.6)

  • #B5D8E8

    #B5D8E8

    oklch(86.2% 0.043 227.3)

  • #D0CEED

    #D0CEED

    oklch(86.3% 0.043 288.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2CFB3

    #E2CFB3

    oklch(86.3% 0.043 77.6)

  • #B2DBDC

    #B2DBDC

    oklch(86.3% 0.043 198.2)

  • #DECAE5

    #DECAE5

    oklch(86.4% 0.043 317.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2CFB3

    #E2CFB3

    oklch(86.3% 0.043 77.6)

  • #B8DCCC

    #B8DCCC

    oklch(86.4% 0.044 166.6)

  • #C1D3EF

    #C1D3EF

    oklch(86.2% 0.044 259.2)

  • #E9C7D7

    #E9C7D7

    oklch(86.3% 0.044 348)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2CFB3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2CFB3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.