#E2CDD0

Closest named color: Light Gray (#D3D3D3). oklch(86.6% 0.024 7.8), rgb(226, 205, 208).

Aa

Black text reads best on this color (13.87:1).

About this color

#E2CDD0 is a light close to neutral grey. In OKLCH its lightness is 87%, its chroma 0.024. It has too little chroma to lean warm or cool. The nearest named color is Light Gray (#D3D3D3), ΔE 0.024 away. Black text reads best on it, at 13.87:1.

Hue familyNeutrals
Lightnesslight (87%)
Chromaclose to neutral grey (0.024)
Temperatureneutral
Nearest nameLight Gray (#D3D3D3)
Black text13.87:1
White text1.51:1

Values

HEX#E2CDD0
RGBrgb(226, 205, 208)
HSLhsl(351, 27%, 85%)
OKLCHoklch(86.6% 0.024 7.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2CDD0 1.51:1 Fails Lc -27.1 Dividers and decoration only
Black text on #E2CDD0 13.87:1 AAA Lc 79.8 Fine for body text
#E2CDD0 text on white 1.51:1 Fails Lc 23.9 Dividers and decoration only
#E2CDD0 text on black 13.87:1 AAA Lc -79.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F4F5

    oklch(97.1% 0.004 360)

  2. Step 100

    100

    #F0E7E9

    oklch(93.6% 0.01 2)

  3. Step 200

    200 (this color)

    #E2CDD0

    oklch(86.6% 0.024 7.8)

  4. Step 300

    300

    #D3B9BD

    oklch(80.9% 0.03 7.3)

  5. Step 400

    400

    #BD949B

    oklch(70.7% 0.05 7)

  6. Step 500

    500

    #AB7A82

    oklch(63.1% 0.062 8.2)

  7. Step 600

    600

    #96636C

    oklch(55.7% 0.067 7.9)

  8. Step 700

    700

    #80515A

    oklch(49% 0.064 7.2)

  9. Step 800

    800

    #68434A

    oklch(42.7% 0.052 7.1)

  10. Step 900

    900

    #55393D

    oklch(37.8% 0.04 9.7)

  11. Step 950

    950

    #322124

    oklch(27% 0.027 7.3)

Export this scale for Tailwind in the Tailwind colors tool

#E2CDD0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D0D0D00.025
Deuteranopia (no green cones)#D4D3D00.024
Tritanopia (no blue cones)#E7CCCE0.007
Achromatopsia (no color)#D2D2D20.024

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2CDD0

    #E2CDD0

    oklch(86.6% 0.024 7.8)

  • #C2D8D6

    #C2D8D6

    oklch(86.5% 0.024 190.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2CDD0

    #E2CDD0

    oklch(86.6% 0.024 7.8)

  • #DECDD9

    #DECDD9

    oklch(86.6% 0.025 336.2)

  • #E2CEC8

    #E2CEC8

    oklch(86.6% 0.024 37.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2CDD0

    #E2CDD0

    oklch(86.6% 0.024 7.8)

  • #C7D8CD

    #C7D8CD

    oklch(86.6% 0.024 157.5)

  • #C3D7DD

    #C3D7DD

    oklch(86.6% 0.023 217.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2CDD0

    #E2CDD0

    oklch(86.6% 0.024 7.8)

  • #CFD6C6

    #CFD6C6

    oklch(86.6% 0.023 126.3)

  • #C7D5E2

    #C7D5E2

    oklch(86.6% 0.024 246.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2CDD0

    #E2CDD0

    oklch(86.6% 0.024 7.8)

  • #D7D4C2

    #D7D4C2

    oklch(86.7% 0.025 99.1)

  • #C2D8D6

    #C2D8D6

    oklch(86.5% 0.024 190.1)

  • #CFD2E3

    #CFD2E3

    oklch(86.7% 0.024 277.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2CDD0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2CDD0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.