#E2CDAF

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.047 76.8), rgb(226, 205, 175).

Aa

Black text reads best on this color (13.58:1).

About this color

#E2CDAF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.047 and its hue 77°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.010 away. Black text reads best on it, at 13.58:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.58:1
White text1.54:1

Values

HEX#E2CDAF
RGBrgb(226, 205, 175)
HSLhsl(35, 47%, 79%)
OKLCHoklch(85.8% 0.047 76.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2CDAF 1.54:1 Fails Lc -28.5 Dividers and decoration only
Black text on #E2CDAF 13.58:1 AAA Lc 78.6 Fine for body text
#E2CDAF text on white 1.54:1 Fails Lc 25.1 Dividers and decoration only
#E2CDAF text on black 13.58:1 AAA Lc -78.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E9DD

    oklch(93.7% 0.018 78.2)

  3. Step 200

    200 (this color)

    #E2CDAF

    oklch(85.8% 0.047 76.8)

  4. Step 300

    300

    #D7BC96

    oklch(80.9% 0.059 76.2)

  5. Step 400

    400

    #C29959

    oklch(70.7% 0.096 77.4)

  6. Step 500

    500

    #B37E1F

    oklch(63.1% 0.122 76.4)

  7. Step 600

    600

    #996800

    oklch(55.5% 0.116 76.4)

  8. Step 700

    700

    #815700

    oklch(49% 0.103 76.4)

  9. Step 800

    800

    #6A4700

    oklch(42.6% 0.089 76.7)

  10. Step 900

    900

    #593B00

    oklch(37.8% 0.079 76.7)

  11. Step 950

    950

    #342305

    oklch(27.1% 0.05 77.9)

Export this scale for Tailwind in the Tailwind colors tool

#E2CDAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CDAD0.018
Deuteranopia (no green cones)#DBD2B00.015
Tritanopia (no blue cones)#EBC7C50.041
Achromatopsia (no color)#D0D0D00.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2CDAF

    #E2CDAF

    oklch(85.8% 0.047 76.8)

  • #BDD2EF

    #BDD2EF

    oklch(85.7% 0.046 256.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2CDAF

    #E2CDAF

    oklch(85.8% 0.047 76.8)

  • #EBC8B7

    #EBC8B7

    oklch(85.8% 0.046 47.5)

  • #D3D3B0

    #D3D3B0

    oklch(85.8% 0.047 107.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2CDAF

    #E2CDAF

    oklch(85.8% 0.047 76.8)

  • #B1D7E8

    #B1D7E8

    oklch(85.7% 0.046 226.8)

  • #CDCCEE

    #CDCCEE

    oklch(85.7% 0.047 286.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2CDAF

    #E2CDAF

    oklch(85.8% 0.047 76.8)

  • #AEDADB

    #AEDADB

    oklch(85.8% 0.046 198.1)

  • #DDC7E5

    #DDC7E5

    oklch(85.7% 0.047 317.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2CDAF

    #E2CDAF

    oklch(85.8% 0.047 76.8)

  • #B4DBCA

    #B4DBCA

    oklch(85.9% 0.047 167)

  • #BDD2EF

    #BDD2EF

    oklch(85.7% 0.046 256.5)

  • #E8C5D6

    #E8C5D6

    oklch(85.8% 0.045 347.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2CDAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2CDAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.