#E2CBBE

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.031 51.5), rgb(226, 203, 190).

Aa

Black text reads best on this color (13.51:1).

About this color

#E2CBBE is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.031 and its hue 51°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.027 away. Black text reads best on it, at 13.51:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.51:1
White text1.55:1

Values

HEX#E2CBBE
RGBrgb(226, 203, 190)
HSLhsl(22, 38%, 82%)
OKLCHoklch(85.8% 0.031 51.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2CBBE 1.55:1 Fails Lc -28.8 Dividers and decoration only
Black text on #E2CBBE 13.51:1 AAA Lc 78.4 Fine for body text
#E2CBBE text on white 1.55:1 Fails Lc 25.4 Dividers and decoration only
#E2CBBE text on black 13.51:1 AAA Lc -77.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E8E3

    oklch(93.7% 0.012 51.3)

  3. Step 200

    200 (this color)

    #E2CBBE

    oklch(85.8% 0.031 51.5)

  4. Step 300

    300

    #D7BAA9

    oklch(80.9% 0.041 52.3)

  5. Step 400

    400

    #C2967C

    oklch(70.8% 0.064 51.9)

  6. Step 500

    500

    #B27B5A

    oklch(63.1% 0.083 51.7)

  7. Step 600

    600

    #9D6340

    oklch(55.5% 0.09 51.1)

  8. Step 700

    700

    #865232

    oklch(49.1% 0.084 51.3)

  9. Step 800

    800

    #6D432A

    oklch(42.6% 0.069 50.8)

  10. Step 900

    900

    #593926

    oklch(37.7% 0.055 51.1)

  11. Step 950

    950

    #342217

    oklch(27.1% 0.034 52.2)

Export this scale for Tailwind in the Tailwind colors tool

#E2CBBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1CDBD0.024
Deuteranopia (no green cones)#D6D1BE0.022
Tritanopia (no blue cones)#E9C7C70.021
Achromatopsia (no color)#CFCFCF0.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2CBBE

    #E2CBBE

    oklch(85.8% 0.031 51.5)

  • #BDD4E2

    #BDD4E2

    oklch(85.7% 0.032 234.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2CBBE

    #E2CBBE

    oklch(85.8% 0.031 51.5)

  • #E4C9C7

    #E4C9C7

    oklch(85.8% 0.031 22.8)

  • #DBCFBA

    #DBCFBA

    oklch(85.9% 0.031 81.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2CBBE

    #E2CBBE

    oklch(85.8% 0.031 51.5)

  • #B9D7D9

    #B9D7D9

    oklch(85.8% 0.032 201.5)

  • #C5D1E6

    #C5D1E6

    oklch(85.8% 0.032 261.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2CBBE

    #E2CBBE

    oklch(85.8% 0.031 51.5)

  • #BDD7CE

    #BDD7CE

    oklch(85.7% 0.03 172.7)

  • #D0CDE4

    #D0CDE4

    oklch(85.8% 0.032 291.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2CBBE

    #E2CBBE

    oklch(85.8% 0.031 51.5)

  • #C5D6C3

    #C5D6C3

    oklch(85.8% 0.032 142.3)

  • #BDD4E2

    #BDD4E2

    oklch(85.7% 0.032 234.5)

  • #DACADD

    #DACADD

    oklch(85.8% 0.031 320.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2CBBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2CBBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.