#E2CBAE

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.047 73.5), rgb(226, 203, 174).

Aa

Black text reads best on this color (13.38:1).

About this color

#E2CBAE is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.047 and its hue 74°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.38:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.38:1
White text1.56:1

Values

HEX#E2CBAE
RGBrgb(226, 203, 174)
HSLhsl(33, 47%, 78%)
OKLCHoklch(85.4% 0.047 73.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2CBAE 1.56:1 Fails Lc -29.4 Dividers and decoration only
Black text on #E2CBAE 13.38:1 AAA Lc 77.8 Fine for body text
#E2CBAE text on white 1.56:1 Fails Lc 26.0 Dividers and decoration only
#E2CBAE text on black 13.38:1 AAA Lc -77.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E8DE

    oklch(93.5% 0.017 70.5)

  3. Step 200

    200 (this color)

    #E2CBAE

    oklch(85.4% 0.047 73.5)

  4. Step 300

    300

    #D9BB96

    oklch(80.9% 0.06 72.6)

  5. Step 400

    400

    #C5975A

    oklch(70.7% 0.096 73)

  6. Step 500

    500

    #B57C21

    oklch(63% 0.123 73.5)

  7. Step 600

    600

    #9C6700

    oklch(55.7% 0.118 73.9)

  8. Step 700

    700

    #845600

    oklch(49.2% 0.105 73.4)

  9. Step 800

    800

    #6C4600

    oklch(42.7% 0.091 73.9)

  10. Step 900

    900

    #5B3A00

    oklch(37.8% 0.08 73.5)

  11. Step 950

    950

    #352205

    oklch(27% 0.051 73.9)

Export this scale for Tailwind in the Tailwind colors tool

#E2CBAE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CBAC0.020
Deuteranopia (no green cones)#D9D1AF0.019
Tritanopia (no blue cones)#EBC5C30.040
Achromatopsia (no color)#CECECE0.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2CBAE

    #E2CBAE

    oklch(85.4% 0.047 73.5)

  • #BAD1EE

    #BAD1EE

    oklch(85.3% 0.048 254.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2CBAE

    #E2CBAE

    oklch(85.4% 0.047 73.5)

  • #EBC6B7

    #EBC6B7

    oklch(85.4% 0.047 43.3)

  • #D4D1AE

    #D4D1AE

    oklch(85.4% 0.047 103.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2CBAE

    #E2CBAE

    oklch(85.4% 0.047 73.5)

  • #AFD6E6

    #AFD6E6

    oklch(85.3% 0.047 224.7)

  • #CACCED

    #CACCED

    oklch(85.4% 0.046 282.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2CBAE

    #E2CBAE

    oklch(85.4% 0.047 73.5)

  • #ACD9D8

    #ACD9D8

    oklch(85.3% 0.047 194.6)

  • #DAC7E5

    #DAC7E5

    oklch(85.5% 0.046 313.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2CBAE

    #E2CBAE

    oklch(85.4% 0.047 73.5)

  • #B4D9C7

    #B4D9C7

    oklch(85.4% 0.046 164.3)

  • #BAD1EE

    #BAD1EE

    oklch(85.3% 0.048 254.3)

  • #E6C3D7

    #E6C3D7

    oklch(85.3% 0.047 342.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2CBAE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2CBAE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.