#E1FEEF

Closest named color: Ice (#D6FFFA). oklch(97.2% 0.036 163.3), rgb(225, 254, 239).

Aa

Black text reads best on this color (19.62:1).

About this color

#E1FEEF is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.036 and its hue 163°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.018 away. Black text reads best on it, at 19.62:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.036)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.62:1
White text1.07:1

Values

HEX#E1FEEF
RGBrgb(225, 254, 239)
HSLhsl(149, 94%, 94%)
OKLCHoklch(97.2% 0.036 163.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1FEEF 1.07:1 Fails Lc 0.0 Not readable
Black text on #E1FEEF 19.62:1 AAA Lc 101.3 Preferred for body text
#E1FEEF text on white 1.07:1 Fails Lc 0.0 Not readable
#E1FEEF text on black 19.62:1 AAA Lc -102.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #E1FEEF

    oklch(97.2% 0.036 163.3)

  2. Step 100

    100

    #E2EDE7

    oklch(93.6% 0.014 162.5)

  3. Step 200

    200

    #CBDFD4

    oklch(88.6% 0.026 161.9)

  4. Step 300

    300

    #A6CBB8

    oklch(81% 0.048 162.8)

  5. Step 400

    400

    #75B094

    oklch(70.9% 0.074 163.2)

  6. Step 500

    500

    #4C9B79

    oklch(63% 0.094 163.5)

  7. Step 600

    600

    #2A8662

    oklch(55.6% 0.103 163.2)

  8. Step 700

    700

    #1A7151

    oklch(49% 0.096 163.4)

  9. Step 800

    800

    #1A5C42

    oklch(42.6% 0.079 163)

  10. Step 900

    900

    #1D4C38

    oklch(37.8% 0.062 162.9)

  11. Step 950

    950

    #122C21

    oklch(26.8% 0.039 164.2)

Export this scale for Tailwind in the Tailwind colors tool

#E1FEEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF9EE0.036
Deuteranopia (no green cones)#F7F6F00.033
Tritanopia (no blue cones)#DCFEF90.014
Achromatopsia (no color)#F7F7F70.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1FEEF

    #E1FEEF

    oklch(97.2% 0.036 163.3)

  • #FFF1F9

    #FFF1F9

    oklch(97.1% 0.018 342)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1FEEF

    #E1FEEF

    oklch(97.2% 0.036 163.3)

  • #ECFCE3

    #ECFCE3

    oklch(97.3% 0.037 134.1)

  • #DBFEFD

    #DBFEFD

    oklch(97.2% 0.036 194.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1FEEF

    #E1FEEF

    oklch(97.2% 0.036 163.3)

  • #FAF2FF

    #FAF2FF

    oklch(97.1% 0.019 312.8)

  • #FFF2F3

    #FFF2F3

    oklch(97.2% 0.014 12)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1FEEF

    #E1FEEF

    oklch(97.2% 0.036 163.3)

  • #F4F5FF

    #F4F5FF

    oklch(97.2% 0.013 281.6)

  • #FFF3EE

    #FFF3EE

    oklch(97.2% 0.015 44.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1FEEF

    #E1FEEF

    oklch(97.2% 0.036 163.3)

  • #F0F7FF

    #F0F7FF

    oklch(97.3% 0.013 251.6)

  • #FFF1F9

    #FFF1F9

    oklch(97.1% 0.018 342)

  • #FFF4E6

    #FFF4E6

    oklch(97.2% 0.022 74.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1FEEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1FEEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.