#E1FAEF

Closest named color: Ice (#D6FFFA). oklch(96.4% 0.03 167.5), rgb(225, 250, 239).

Aa

Black text reads best on this color (19.12:1).

About this color

#E1FAEF is a very light close to neutral grey. In OKLCH its lightness is 96%, its chroma 0.030. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.019 away. Black text reads best on it, at 19.12:1.

Hue familyNeutrals
Lightnessvery light (96%)
Chromaclose to neutral grey (0.030)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text19.12:1
White text1.09:1

Values

HEX#E1FAEF
RGBrgb(225, 250, 239)
HSLhsl(154, 71%, 93%)
OKLCHoklch(96.4% 0.03 167.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1FAEF 1.09:1 Fails Lc 0.0 Not readable
Black text on #E1FAEF 19.12:1 AAA Lc 99.6 Preferred for body text
#E1FAEF text on white 1.09:1 Fails Lc 0.0 Not readable
#E1FAEF text on black 19.12:1 AAA Lc -100.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #E1FAEF

    oklch(96.4% 0.03 167.5)

  2. Step 100

    100

    #E3ECE8

    oklch(93.5% 0.011 167.8)

  3. Step 200

    200

    #CCDED6

    oklch(88.5% 0.022 167.4)

  4. Step 300

    300

    #AAC9BC

    oklch(80.9% 0.038 168.1)

  5. Step 400

    400

    #7BAD99

    oklch(70.6% 0.061 167.9)

  6. Step 500

    500

    #579980

    oklch(63.1% 0.078 167.5)

  7. Step 600

    600

    #398369

    oklch(55.5% 0.085 167.5)

  8. Step 700

    700

    #2A6F58

    oklch(49.1% 0.079 168)

  9. Step 800

    800

    #255A48

    oklch(42.6% 0.065 168.2)

  10. Step 900

    900

    #234A3C

    oklch(37.6% 0.051 168)

  11. Step 950

    950

    #162C23

    oklch(27.1% 0.033 165.9)

Export this scale for Tailwind in the Tailwind colors tool

#E1FAEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F6EF0.031
Deuteranopia (no green cones)#F4F3F00.029
Tritanopia (no blue cones)#DCFAF70.012
Achromatopsia (no color)#F4F4F40.030

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1FAEF

    #E1FAEF

    oklch(96.4% 0.03 167.5)

  • #FFEEF6

    #FFEEF6

    oklch(96.5% 0.021 347.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1FAEF

    #E1FAEF

    oklch(96.4% 0.03 167.5)

  • #EAF8E5

    #EAF8E5

    oklch(96.4% 0.029 137.4)

  • #DDFAFA

    #DDFAFA

    oklch(96.4% 0.03 196.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1FAEF

    #E1FAEF

    oklch(96.4% 0.03 167.5)

  • #FBEEFF

    #FBEEFF

    oklch(96.4% 0.026 318.2)

  • #FFEFEF

    #FFEFEF

    oklch(96.5% 0.017 17.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1FAEF

    #E1FAEF

    oklch(96.4% 0.03 167.5)

  • #F2F2FF

    #F2F2FF

    oklch(96.5% 0.017 286.1)

  • #FFF0E8

    #FFF0E8

    oklch(96.5% 0.019 50.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1FAEF

    #E1FAEF

    oklch(96.4% 0.03 167.5)

  • #ECF4FF

    #ECF4FF

    oklch(96.4% 0.017 256.3)

  • #FFEEF6

    #FFEEF6

    oklch(96.5% 0.021 347.3)

  • #FFF1DD

    #FFF1DD

    oklch(96.4% 0.03 77)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1FAEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1FAEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.