#E1F7EB

Closest named color: Ice (#D6FFFA). oklch(95.7% 0.028 162.1), rgb(225, 247, 235).

Aa

Black text reads best on this color (18.70:1).

About this color

#E1F7EB is a very light close to neutral grey. In OKLCH its lightness is 96%, its chroma 0.028. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.025 away. Black text reads best on it, at 18.70:1.

Hue familyNeutrals
Lightnessvery light (96%)
Chromaclose to neutral grey (0.028)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text18.70:1
White text1.12:1

Values

HEX#E1F7EB
RGBrgb(225, 247, 235)
HSLhsl(147, 58%, 93%)
OKLCHoklch(95.7% 0.028 162.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1F7EB 1.12:1 Fails Lc 0.0 Not readable
Black text on #E1F7EB 18.70:1 AAA Lc 98.1 Preferred for body text
#E1F7EB text on white 1.12:1 Fails Lc 0.0 Not readable
#E1F7EB text on black 18.70:1 AAA Lc -99.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #E1F7EB

    oklch(95.7% 0.028 162.1)

  2. Step 100

    100

    #E4ECE8

    oklch(93.6% 0.01 164.9)

  3. Step 200

    200

    #CEDDD5

    oklch(88.4% 0.019 162.9)

  4. Step 300

    300

    #ADC8BA

    oklch(80.9% 0.035 163)

  5. Step 400

    400

    #80AC96

    oklch(70.6% 0.057 162.8)

  6. Step 500

    500

    #5F987C

    oklch(63.2% 0.074 162)

  7. Step 600

    600

    #438265

    oklch(55.6% 0.08 162.3)

  8. Step 700

    700

    #356E54

    oklch(49.2% 0.074 162.2)

  9. Step 800

    800

    #2C5A45

    oklch(42.8% 0.062 162.4)

  10. Step 900

    900

    #284A3A

    oklch(37.8% 0.049 162.5)

  11. Step 950

    950

    #182B22

    oklch(26.9% 0.03 163)

Export this scale for Tailwind in the Tailwind colors tool

#E1F7EB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6F3EA0.028
Deuteranopia (no green cones)#F2F1EC0.026
Tritanopia (no blue cones)#DDF7F30.011
Achromatopsia (no color)#F2F2F20.028

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1F7EB

    #E1F7EB

    oklch(95.7% 0.028 162.1)

  • #FFEAF6

    #FFEAF6

    oklch(95.7% 0.028 342.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1F7EB

    #E1F7EB

    oklch(95.7% 0.028 162.1)

  • #EAF5E2

    #EAF5E2

    oklch(95.7% 0.028 131.8)

  • #DCF7F5

    #DCF7F5

    oklch(95.6% 0.028 191.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1F7EB

    #E1F7EB

    oklch(95.7% 0.028 162.1)

  • #F7ECFF

    #F7ECFF

    oklch(95.7% 0.028 311.3)

  • #FFEBED

    #FFEBED

    oklch(95.7% 0.022 10.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1F7EB

    #E1F7EB

    oklch(95.7% 0.028 162.1)

  • #EEEFFF

    #EEEFFF

    oklch(95.6% 0.021 283.1)

  • #FFECE5

    #FFECE5

    oklch(95.6% 0.023 41.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1F7EB

    #E1F7EB

    oklch(95.7% 0.028 162.1)

  • #E7F2FF

    #E7F2FF

    oklch(95.7% 0.021 252.5)

  • #FFEAF6

    #FFEAF6

    oklch(95.7% 0.028 342.3)

  • #FDEEDD

    #FDEEDD

    oklch(95.6% 0.028 70.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1F7EB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1F7EB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.