#E1D4BC

Closest named color: Pale Oak (#DBCFB0). oklch(87.4% 0.035 82.9), rgb(225, 212, 188).

Aa

Black text reads best on this color (14.34:1).

About this color

#E1D4BC is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.035 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 14.34:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.34:1
White text1.46:1

Values

HEX#E1D4BC
RGBrgb(225, 212, 188)
HSLhsl(39, 38%, 81%)
OKLCHoklch(87.4% 0.035 82.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1D4BC 1.46:1 Fails Lc -25.0 Dividers and decoration only
Black text on #E1D4BC 14.34:1 AAA Lc 81.7 Fine for body text
#E1D4BC text on white 1.46:1 Fails Lc 22.0 Dividers and decoration only
#E1D4BC text on black 14.34:1 AAA Lc -81.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E0

    oklch(93.5% 0.013 82.4)

  3. Step 200

    200 (this color)

    #E1D4BC

    oklch(87.4% 0.035 82.9)

  4. Step 300

    300

    #CFBFA0

    oklch(81% 0.046 83.9)

  5. Step 400

    400

    #B79D6C

    oklch(70.8% 0.073 82.8)

  6. Step 500

    500

    #A58443

    oklch(63.1% 0.093 82.6)

  7. Step 600

    600

    #906D21

    oklch(55.6% 0.101 82.7)

  8. Step 700

    700

    #7A5B12

    oklch(49.1% 0.094 83.4)

  9. Step 800

    800

    #644A13

    oklch(42.7% 0.078 81.9)

  10. Step 900

    900

    #513E18

    oklch(37.6% 0.06 82.4)

  11. Step 950

    950

    #30250F

    oklch(27.2% 0.039 83.1)

Export this scale for Tailwind in the Tailwind colors tool

#E1D4BC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD3BB0.010
Deuteranopia (no green cones)#DED7BD0.008
Tritanopia (no blue cones)#E8D0CD0.031
Achromatopsia (no color)#D5D5D50.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1D4BC

    #E1D4BC

    oklch(87.4% 0.035 82.9)

  • #C9D6EE

    #C9D6EE

    oklch(87.4% 0.036 262.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1D4BC

    #E1D4BC

    oklch(87.4% 0.035 82.9)

  • #E9D0C1

    #E9D0C1

    oklch(87.4% 0.035 53)

  • #D5D8BE

    #D5D8BE

    oklch(87.3% 0.035 112.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1D4BC

    #E1D4BC

    oklch(87.4% 0.035 82.9)

  • #C0DAE9

    #C0DAE9

    oklch(87.4% 0.035 233.1)

  • #D6D2EB

    #D6D2EB

    oklch(87.5% 0.034 293)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1D4BC

    #E1D4BC

    oklch(87.4% 0.035 82.9)

  • #BCDDE0

    #BCDDE0

    oklch(87.5% 0.035 203.3)

  • #E1CEE3

    #E1CEE3

    oklch(87.3% 0.035 322.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1D4BC

    #E1D4BC

    oklch(87.4% 0.035 82.9)

  • #BFDED3

    #BFDED3

    oklch(87.5% 0.036 172)

  • #C9D6EE

    #C9D6EE

    oklch(87.4% 0.036 262.8)

  • #E9CDD7

    #E9CDD7

    oklch(87.5% 0.034 354.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1D4BC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1D4BC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.