#E1CFB2

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.044 79.8), rgb(225, 207, 178).

Aa

Black text reads best on this color (13.76:1).

About this color

#E1CFB2 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.044 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.009 away. Black text reads best on it, at 13.76:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.76:1
White text1.52:1

Values

HEX#E1CFB2
RGBrgb(225, 207, 178)
HSLhsl(37, 44%, 79%)
OKLCHoklch(86.2% 0.044 79.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1CFB2 1.52:1 Fails Lc -27.6 Dividers and decoration only
Black text on #E1CFB2 13.76:1 AAA Lc 79.4 Fine for body text
#E1CFB2 text on white 1.52:1 Fails Lc 24.4 Dividers and decoration only
#E1CFB2 text on black 13.76:1 AAA Lc -78.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #F0E9DE

    oklch(93.6% 0.017 79.3)

  3. Step 200

    200 (this color)

    #E1CFB2

    oklch(86.2% 0.044 79.8)

  4. Step 300

    300

    #D4BD98

    oklch(80.9% 0.056 79.6)

  5. Step 400

    400

    #BE9A5D

    oklch(70.6% 0.09 79.7)

  6. Step 500

    500

    #AE8129

    oklch(63.2% 0.115 80.1)

  7. Step 600

    600

    #966A00

    oklch(55.5% 0.115 79.9)

  8. Step 700

    700

    #7F5900

    oklch(49.2% 0.102 79.8)

  9. Step 800

    800

    #684800

    oklch(42.6% 0.088 79.5)

  10. Step 900

    900

    #563C05

    oklch(37.6% 0.075 79.8)

  11. Step 950

    950

    #332307

    oklch(26.9% 0.048 78)

Export this scale for Tailwind in the Tailwind colors tool

#E1CFB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CFB00.015
Deuteranopia (no green cones)#DCD3B30.012
Tritanopia (no blue cones)#E9CAC70.038
Achromatopsia (no color)#D1D1D10.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1CFB2

    #E1CFB2

    oklch(86.2% 0.044 79.8)

  • #C1D3EF

    #C1D3EF

    oklch(86.2% 0.044 259.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1CFB2

    #E1CFB2

    oklch(86.2% 0.044 79.8)

  • #EACAB9

    #EACAB9

    oklch(86.2% 0.043 49.7)

  • #D3D5B4

    #D3D5B4

    oklch(86.3% 0.044 110.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1CFB2

    #E1CFB2

    oklch(86.2% 0.044 79.8)

  • #B5D8E9

    #B5D8E9

    oklch(86.2% 0.044 228.8)

  • #D0CDED

    #D0CDED

    oklch(86.1% 0.044 289.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1CFB2

    #E1CFB2

    oklch(86.2% 0.044 79.8)

  • #B1DBDD

    #B1DBDD

    oklch(86.2% 0.044 200)

  • #DFC9E4

    #DFC9E4

    oklch(86.2% 0.044 320)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1CFB2

    #E1CFB2

    oklch(86.2% 0.044 79.8)

  • #B6DBCD

    #B6DBCD

    oklch(86.1% 0.043 170.3)

  • #C1D3EF

    #C1D3EF

    oklch(86.2% 0.044 259.2)

  • #E9C6D6

    #E9C6D6

    oklch(86.1% 0.045 348.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1CFB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1CFB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.