#E1CEA2

Closest named color: Pale Oak (#DBCFB0). oklch(85.6% 0.062 87.4), rgb(225, 206, 162).

Aa

Black text reads best on this color (13.55:1).

About this color

#E1CEA2 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.062 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 13.55:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.062)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.55:1
White text1.54:1

Values

HEX#E1CEA2
RGBrgb(225, 206, 162)
HSLhsl(42, 51%, 76%)
OKLCHoklch(85.6% 0.062 87.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1CEA2 1.54:1 Fails Lc -28.6 Dividers and decoration only
Black text on #E1CEA2 13.55:1 AAA Lc 78.5 Fine for body text
#E1CEA2 text on white 1.54:1 Fails Lc 25.3 Dividers and decoration only
#E1CEA2 text on black 13.55:1 AAA Lc -77.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #F0E9D9

    oklch(93.5% 0.023 87.2)

  3. Step 200

    200 (this color)

    #E1CEA2

    oklch(85.6% 0.062 87.4)

  4. Step 300

    300

    #D6BE85

    oklch(80.9% 0.079 87.7)

  5. Step 400

    400

    #C29B32

    oklch(70.7% 0.127 87.6)

  6. Step 500

    500

    #AB8300

    oklch(63.1% 0.129 87)

  7. Step 600

    600

    #906E00

    oklch(55.7% 0.114 87.1)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #533E00

    oklch(37.6% 0.077 86.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#E1CEA2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CD9F0.013
Deuteranopia (no green cones)#DDD2A30.011
Tritanopia (no blue cones)#EBC7C20.055
Achromatopsia (no color)#D0D0D00.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1CEA2

    #E1CEA2

    oklch(85.6% 0.062 87.4)

  • #BECFF9

    #BECFF9

    oklch(85.6% 0.062 267.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1CEA2

    #E1CEA2

    oklch(85.6% 0.062 87.4)

  • #F0C6A9

    #F0C6A9

    oklch(85.6% 0.062 56.4)

  • #CCD6A8

    #CCD6A8

    oklch(85.7% 0.062 117.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1CEA2

    #E1CEA2

    oklch(85.6% 0.062 87.4)

  • #AAD7F4

    #AAD7F4

    oklch(85.7% 0.062 236.7)

  • #D4C8F4

    #D4C8F4

    oklch(85.7% 0.062 297.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1CEA2

    #E1CEA2

    oklch(85.6% 0.062 87.4)

  • #A0DCE5

    #A0DCE5

    oklch(85.7% 0.062 207.6)

  • #E6C2E5

    #E6C2E5

    oklch(85.6% 0.062 327)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1CEA2

    #E1CEA2

    oklch(85.6% 0.062 87.4)

  • #A5DECF

    #A5DECF

    oklch(85.7% 0.062 176.7)

  • #BECFF9

    #BECFF9

    oklch(85.6% 0.062 267.8)

  • #F3C0D0

    #F3C0D0

    oklch(85.7% 0.062 357.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1CEA2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1CEA2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.