#E1CABE

Closest named color: Pale Oak (#DBCFB0). oklch(85.5% 0.031 49.4), rgb(225, 202, 190).

Aa

Black text reads best on this color (13.39:1).

About this color

#E1CABE is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.031 and its hue 49°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.39:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.39:1
White text1.56:1

Values

HEX#E1CABE
RGBrgb(225, 202, 190)
HSLhsl(21, 37%, 81%)
OKLCHoklch(85.5% 0.031 49.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1CABE 1.56:1 Fails Lc -29.3 Dividers and decoration only
Black text on #E1CABE 13.39:1 AAA Lc 77.8 Fine for body text
#E1CABE text on white 1.56:1 Fails Lc 25.9 Dividers and decoration only
#E1CABE text on black 13.39:1 AAA Lc -77.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E8E3

    oklch(93.7% 0.012 51.3)

  3. Step 200

    200 (this color)

    #E1CABE

    oklch(85.5% 0.031 49.4)

  4. Step 300

    300

    #D7BAAB

    oklch(81% 0.039 49.1)

  5. Step 400

    400

    #C2957E

    oklch(70.6% 0.063 48.3)

  6. Step 500

    500

    #B27B5D

    oklch(63.2% 0.081 49.4)

  7. Step 600

    600

    #9D6343

    oklch(55.6% 0.088 49.1)

  8. Step 700

    700

    #865235

    oklch(49.1% 0.082 49.2)

  9. Step 800

    800

    #6D432C

    oklch(42.7% 0.068 48.9)

  10. Step 900

    900

    #583928

    oklch(37.6% 0.052 49.4)

  11. Step 950

    950

    #342218

    oklch(27.1% 0.033 49.9)

Export this scale for Tailwind in the Tailwind colors tool

#E1CABE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D0CCBD0.024
Deuteranopia (no green cones)#D5D0BE0.022
Tritanopia (no blue cones)#E8C6C70.021
Achromatopsia (no color)#CECECE0.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1CABE

    #E1CABE

    oklch(85.5% 0.031 49.4)

  • #BCD4E0

    #BCD4E0

    oklch(85.6% 0.031 229.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1CABE

    #E1CABE

    oklch(85.5% 0.031 49.4)

  • #E3C8C7

    #E3C8C7

    oklch(85.5% 0.031 20.3)

  • #DACEB9

    #DACEB9

    oklch(85.6% 0.031 81.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1CABE

    #E1CABE

    oklch(85.5% 0.031 49.4)

  • #B9D6D7

    #B9D6D7

    oklch(85.5% 0.031 199.1)

  • #C4D0E4

    #C4D0E4

    oklch(85.5% 0.031 260.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1CABE

    #E1CABE

    oklch(85.5% 0.031 49.4)

  • #BDD6CC

    #BDD6CC

    oklch(85.5% 0.03 169.6)

  • #CECCE3

    #CECCE3

    oklch(85.4% 0.032 289.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1CABE

    #E1CABE

    oklch(85.5% 0.031 49.4)

  • #C5D5C2

    #C5D5C2

    oklch(85.6% 0.031 140.7)

  • #BCD4E0

    #BCD4E0

    oklch(85.6% 0.031 229.3)

  • #D8C9DC

    #D8C9DC

    oklch(85.4% 0.031 319.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1CABE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1CABE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.