#E1CAAF

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.045 71.6), rgb(225, 202, 175).

Aa

Black text reads best on this color (13.26:1).

About this color

#E1CAAF is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.045 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.015 away. Black text reads best on it, at 13.26:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.26:1
White text1.58:1

Values

HEX#E1CAAF
RGBrgb(225, 202, 175)
HSLhsl(32, 45%, 78%)
OKLCHoklch(85.1% 0.045 71.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1CAAF 1.58:1 Fails Lc -29.9 Dividers and decoration only
Black text on #E1CAAF 13.26:1 AAA Lc 77.3 Fine for body text
#E1CAAF text on white 1.58:1 Fails Lc 26.5 Dividers and decoration only
#E1CAAF text on black 13.26:1 AAA Lc -76.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E8DE

    oklch(93.5% 0.017 70.5)

  3. Step 200

    200 (this color)

    #E1CAAF

    oklch(85.1% 0.045 71.6)

  4. Step 300

    300

    #D8BB99

    oklch(80.8% 0.057 71.3)

  5. Step 400

    400

    #C4975E

    oklch(70.6% 0.092 72)

  6. Step 500

    500

    #B57C2C

    oklch(63.1% 0.117 71.3)

  7. Step 600

    600

    #9E6500

    oklch(55.5% 0.12 71.1)

  8. Step 700

    700

    #855500

    oklch(49.1% 0.105 71.8)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5A3A07

    oklch(37.7% 0.076 72.4)

  11. Step 950

    950

    #352208

    oklch(27% 0.048 71.4)

Export this scale for Tailwind in the Tailwind colors tool

#E1CAAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CAAD0.020
Deuteranopia (no green cones)#D8D0B00.019
Tritanopia (no blue cones)#EAC4C20.037
Achromatopsia (no color)#CDCDCD0.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1CAAF

    #E1CAAF

    oklch(85.1% 0.045 71.6)

  • #BAD1EB

    #BAD1EB

    oklch(85.2% 0.044 251.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1CAAF

    #E1CAAF

    oklch(85.1% 0.045 71.6)

  • #E9C5B8

    #E9C5B8

    oklch(85.1% 0.045 40.9)

  • #D4D0AF

    #D4D0AF

    oklch(85.2% 0.044 101.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1CAAF

    #E1CAAF

    oklch(85.1% 0.045 71.6)

  • #AFD5E3

    #AFD5E3

    oklch(85% 0.045 222.2)

  • #C9CBEB

    #C9CBEB

    oklch(85.1% 0.044 282.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1CAAF

    #E1CAAF

    oklch(85.1% 0.045 71.6)

  • #ADD8D5

    #ADD8D5

    oklch(85.1% 0.045 191.1)

  • #D8C6E4

    #D8C6E4

    oklch(85.1% 0.045 312)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1CAAF

    #E1CAAF

    oklch(85.1% 0.045 71.6)

  • #B5D8C5

    #B5D8C5

    oklch(85.1% 0.045 161.6)

  • #BAD1EB

    #BAD1EB

    oklch(85.2% 0.044 251.5)

  • #E4C3D7

    #E4C3D7

    oklch(85.1% 0.046 341.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1CAAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1CAAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.