#E1CAA2

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.059 81.4), rgb(225, 202, 162).

Aa

Black text reads best on this color (13.17:1).

About this color

#E1CAA2 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.059 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.019 away. Black text reads best on it, at 13.17:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.059)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.17:1
White text1.59:1

Values

HEX#E1CAA2
RGBrgb(225, 202, 162)
HSLhsl(38, 51%, 76%)
OKLCHoklch(84.8% 0.059 81.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1CAA2 1.59:1 Fails Lc -30.3 Non-text elements, placeholder text
Black text on #E1CAA2 13.17:1 AAA Lc 76.9 Fine for body text
#E1CAA2 text on white 1.59:1 Fails Lc 26.9 Dividers and decoration only
#E1CAA2 text on black 13.17:1 AAA Lc -76.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100

    #F1E9DA

    oklch(93.6% 0.022 83.3)

  3. Step 200

    200 (this color)

    #E1CAA2

    oklch(84.8% 0.059 81.4)

  4. Step 300

    300

    #DABC88

    oklch(80.9% 0.076 81)

  5. Step 400

    400

    #C7983C

    oklch(70.7% 0.121 81.1)

  6. Step 500

    500

    #B18000

    oklch(63.2% 0.13 81.5)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#E1CAA2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5C99F0.018
Deuteranopia (no green cones)#DACFA30.015
Tritanopia (no blue cones)#ECC3BF0.052
Achromatopsia (no color)#CDCDCD0.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1CAA2

    #E1CAA2

    oklch(84.8% 0.059 81.4)

  • #B8CEF5

    #B8CEF5

    oklch(84.8% 0.06 261.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1CAA2

    #E1CAA2

    oklch(84.8% 0.059 81.4)

  • #EEC3AB

    #EEC3AB

    oklch(84.9% 0.059 50.7)

  • #CED2A5

    #CED2A5

    oklch(84.9% 0.06 111.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1CAA2

    #E1CAA2

    oklch(84.8% 0.059 81.4)

  • #A7D5ED

    #A7D5ED

    oklch(84.9% 0.059 231)

  • #CDC7F2

    #CDC7F2

    oklch(84.8% 0.06 291.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1CAA2

    #E1CAA2

    oklch(84.8% 0.059 81.4)

  • #A0D9DD

    #A0D9DD

    oklch(84.8% 0.058 201.5)

  • #E0C1E5

    #E0C1E5

    oklch(84.8% 0.06 321.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1CAA2

    #E1CAA2

    oklch(84.8% 0.059 81.4)

  • #A7DAC8

    #A7DAC8

    oklch(84.8% 0.058 171.2)

  • #B8CEF5

    #B8CEF5

    oklch(84.8% 0.06 261.9)

  • #EDBED2

    #EDBED2

    oklch(84.9% 0.06 351)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1CAA2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1CAA2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.