#E1CA99

Closest named color: Pale Oak (#DBCFB0). oklch(84.6% 0.069 85.7), rgb(225, 202, 153).

Aa

Black text reads best on this color (13.10:1).

About this color

#E1CA99 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.069 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.10:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.069)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.10:1
White text1.60:1

Values

HEX#E1CA99
RGBrgb(225, 202, 153)
HSLhsl(41, 55%, 74%)
OKLCHoklch(84.6% 0.069 85.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E1CA99 1.60:1 Fails Lc -30.6 Non-text elements, placeholder text
Black text on #E1CA99 13.10:1 AAA Lc 76.7 Fine for body text
#E1CA99 text on white 1.60:1 Fails Lc 27.1 Dividers and decoration only
#E1CA99 text on black 13.10:1 AAA Lc -75.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DB

    oklch(93.6% 0.02 84.6)

  3. Step 200

    200

    #E5D8BD

    oklch(88.6% 0.039 85.3)

  4. Step 300

    300 (this color)

    #E1CA99

    oklch(84.6% 0.069 85.7)

  5. Step 400

    400

    #C09B48

    oklch(70.7% 0.11 85.2)

  6. Step 500

    500

    #AC8200

    oklch(63% 0.129 85.7)

  7. Step 600

    600

    #916D00

    oklch(55.6% 0.114 85.6)

  8. Step 700

    700

    #7A5B00

    oklch(49% 0.1 85.4)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #543E00

    oklch(37.8% 0.077 85.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#E1CA99 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6C9960.017
Deuteranopia (no green cones)#DCCF9A0.014
Tritanopia (no blue cones)#EDC2BD0.062
Achromatopsia (no color)#CCCCCC0.069

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E1CA99

    #E1CA99

    oklch(84.6% 0.069 85.7)

  • #B7CCFB

    #B7CCFB

    oklch(84.5% 0.07 266.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E1CA99

    #E1CA99

    oklch(84.6% 0.069 85.7)

  • #F1C2A2

    #F1C2A2

    oklch(84.8% 0.069 55.8)

  • #CAD39F

    #CAD39F

    oklch(84.7% 0.07 115.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E1CA99

    #E1CA99

    oklch(84.6% 0.069 85.7)

  • #A1D4F4

    #A1D4F4

    oklch(84.5% 0.069 236.2)

  • #D0C4F6

    #D0C4F6

    oklch(84.7% 0.07 295.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E1CA99

    #E1CA99

    oklch(84.6% 0.069 85.7)

  • #96DAE3

    #96DAE3

    oklch(84.6% 0.069 206.3)

  • #E5BEE5

    #E5BEE5

    oklch(84.7% 0.068 326.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E1CA99

    #E1CA99

    oklch(84.6% 0.069 85.7)

  • #9CDCCB

    #9CDCCB

    oklch(84.7% 0.069 176.2)

  • #B7CCFB

    #B7CCFB

    oklch(84.5% 0.07 266.1)

  • #F3BACE

    #F3BACE

    oklch(84.6% 0.07 355.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E1CA99, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E1CA99 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.