#E0D2BC

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.033 79.3), rgb(224, 210, 188).

Aa

Black text reads best on this color (14.11:1).

About this color

#E0D2BC is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.033 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 14.11:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.033)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.11:1
White text1.48:1

Values

HEX#E0D2BC
RGBrgb(224, 210, 188)
HSLhsl(37, 37%, 81%)
OKLCHoklch(86.9% 0.033 79.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E0D2BC 1.48:1 Fails Lc -26.1 Dividers and decoration only
Black text on #E0D2BC 14.11:1 AAA Lc 80.8 Fine for body text
#E0D2BC text on white 1.48:1 Fails Lc 23.0 Dividers and decoration only
#E0D2BC text on black 14.11:1 AAA Lc -80.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E1

    oklch(93.6% 0.012 79.8)

  3. Step 200

    200 (this color)

    #E0D2BC

    oklch(86.9% 0.033 79.3)

  4. Step 300

    300

    #D0BEA2

    oklch(80.9% 0.043 78.9)

  5. Step 400

    400

    #B89C6F

    oklch(70.7% 0.069 79.1)

  6. Step 500

    500

    #A68348

    oklch(63.1% 0.088 79.1)

  7. Step 600

    600

    #916C29

    oklch(55.6% 0.095 79.1)

  8. Step 700

    700

    #7B5A1B

    oklch(49% 0.089 79.6)

  9. Step 800

    800

    #644A19

    oklch(42.7% 0.074 80.1)

  10. Step 900

    900

    #523E1B

    oklch(37.8% 0.058 79.5)

  11. Step 950

    950

    #302411

    oklch(26.9% 0.036 77.8)

Export this scale for Tailwind in the Tailwind colors tool

#E0D2BC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D2BB0.011
Deuteranopia (no green cones)#DCD5BD0.009
Tritanopia (no blue cones)#E7CECC0.029
Achromatopsia (no color)#D4D4D40.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E0D2BC

    #E0D2BC

    oklch(86.9% 0.033 79.3)

  • #C7D5EB

    #C7D5EB

    oklch(86.9% 0.034 259.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E0D2BC

    #E0D2BC

    oklch(86.9% 0.033 79.3)

  • #E7CEC1

    #E7CEC1

    oklch(86.9% 0.033 49.3)

  • #D5D6BD

    #D5D6BD

    oklch(86.9% 0.034 108.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E0D2BC

    #E0D2BC

    oklch(86.9% 0.033 79.3)

  • #BED9E6

    #BED9E6

    oklch(86.9% 0.034 228.4)

  • #D3D1E9

    #D3D1E9

    oklch(87% 0.033 289.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E0D2BC

    #E0D2BC

    oklch(86.9% 0.033 79.3)

  • #BCDBDC

    #BCDBDC

    oklch(86.9% 0.033 199)

  • #DECDE2

    #DECDE2

    oklch(86.8% 0.034 319.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E0D2BC

    #E0D2BC

    oklch(86.9% 0.033 79.3)

  • #C0DCD0

    #C0DCD0

    oklch(87.1% 0.034 167.9)

  • #C7D5EB

    #C7D5EB

    oklch(86.9% 0.034 259.4)

  • #E6CCD7

    #E6CCD7

    oklch(87% 0.032 350.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E0D2BC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E0D2BC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.