#E0CEBB

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.033 68.9), rgb(224, 206, 187).

Aa

Black text reads best on this color (13.71:1).

About this color

#E0CEBB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.033 and its hue 69°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 13.71:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.033)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.71:1
White text1.53:1

Values

HEX#E0CEBB
RGBrgb(224, 206, 187)
HSLhsl(31, 37%, 81%)
OKLCHoklch(86.1% 0.033 68.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E0CEBB 1.53:1 Fails Lc -27.9 Dividers and decoration only
Black text on #E0CEBB 13.71:1 AAA Lc 79.2 Fine for body text
#E0CEBB text on white 1.53:1 Fails Lc 24.6 Dividers and decoration only
#E0CEBB text on black 13.71:1 AAA Lc -78.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E1

    oklch(93.7% 0.013 75.4)

  3. Step 200

    200 (this color)

    #E0CEBB

    oklch(86.1% 0.033 68.9)

  4. Step 300

    300

    #D3BCA4

    oklch(80.8% 0.042 68.4)

  5. Step 400

    400

    #BD9973

    oklch(70.7% 0.067 67.9)

  6. Step 500

    500

    #AC804E

    oklch(63.2% 0.086 68.8)

  7. Step 600

    600

    #976830

    oklch(55.5% 0.094 68.4)

  8. Step 700

    700

    #805723

    oklch(49.1% 0.086 69.5)

  9. Step 800

    800

    #68471F

    oklch(42.6% 0.071 69)

  10. Step 900

    900

    #553C1F

    oklch(37.7% 0.056 68.8)

  11. Step 950

    950

    #322313

    oklch(27% 0.035 67.2)

Export this scale for Tailwind in the Tailwind colors tool

#E0CEBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CEBA0.017
Deuteranopia (no green cones)#D9D2BB0.014
Tritanopia (no blue cones)#E7CAC90.027
Achromatopsia (no color)#D1D1D10.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E0CEBB

    #E0CEBB

    oklch(86.1% 0.033 68.9)

  • #C1D4E6

    #C1D4E6

    oklch(86.1% 0.032 246.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E0CEBB

    #E0CEBB

    oklch(86.1% 0.033 68.9)

  • #E5CBC2

    #E5CBC2

    oklch(86.1% 0.032 40.1)

  • #D6D2BA

    #D6D2BA

    oklch(86.1% 0.033 99.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E0CEBB

    #E0CEBB

    oklch(86.1% 0.033 68.9)

  • #BBD7E0

    #BBD7E0

    oklch(86.1% 0.032 219.1)

  • #CCD0E7

    #CCD0E7

    oklch(86.2% 0.032 277.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E0CEBB

    #E0CEBB

    oklch(86.1% 0.033 68.9)

  • #BAD9D6

    #BAD9D6

    oklch(86.2% 0.033 189.4)

  • #D7CCE2

    #D7CCE2

    oklch(86.1% 0.032 308)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E0CEBB

    #E0CEBB

    oklch(86.1% 0.033 68.9)

  • #C0D8CA

    #C0D8CA

    oklch(86% 0.032 160.1)

  • #C1D4E6

    #C1D4E6

    oklch(86.1% 0.032 246.7)

  • #E1CAD9

    #E1CAD9

    oklch(86.2% 0.033 338.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E0CEBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E0CEBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.