#E0CDAC

Closest named color: Pale Oak (#DBCFB0). oklch(85.6% 0.049 81.5), rgb(224, 205, 172).

Aa

Black text reads best on this color (13.49:1).

About this color

#E0CDAC is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.049 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.008 away. Black text reads best on it, at 13.49:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.049)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.49:1
White text1.55:1

Values

HEX#E0CDAC
RGBrgb(224, 205, 172)
HSLhsl(38, 46%, 78%)
OKLCHoklch(85.6% 0.049 81.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E0CDAC 1.55:1 Fails Lc -28.9 Dividers and decoration only
Black text on #E0CDAC 13.49:1 AAA Lc 78.3 Fine for body text
#E0CDAC text on white 1.55:1 Fails Lc 25.5 Dividers and decoration only
#E0CDAC text on black 13.49:1 AAA Lc -77.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DD

    oklch(93.6% 0.018 81.3)

  3. Step 200

    200 (this color)

    #E0CDAC

    oklch(85.6% 0.049 81.5)

  4. Step 300

    300

    #D5BD93

    oklch(80.8% 0.062 81.5)

  5. Step 400

    400

    #C09A53

    oklch(70.6% 0.1 81.6)

  6. Step 500

    500

    #B08008

    oklch(63.1% 0.128 81.7)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #332302

    oklch(26.9% 0.053 81.6)

Export this scale for Tailwind in the Tailwind colors tool

#E0CDAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CCAA0.015
Deuteranopia (no green cones)#DBD1AD0.012
Tritanopia (no blue cones)#E9C7C40.043
Achromatopsia (no color)#CFCFCF0.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E0CDAC

    #E0CDAC

    oklch(85.6% 0.049 81.5)

  • #BED0F0

    #BED0F0

    oklch(85.4% 0.049 262)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E0CDAC

    #E0CDAC

    oklch(85.6% 0.049 81.5)

  • #EBC7B3

    #EBC7B3

    oklch(85.5% 0.049 50.8)

  • #D0D3AF

    #D0D3AF

    oklch(85.5% 0.048 111.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E0CDAC

    #E0CDAC

    oklch(85.6% 0.049 81.5)

  • #B0D6EA

    #B0D6EA

    oklch(85.5% 0.049 231)

  • #CFCAEE

    #CFCAEE

    oklch(85.4% 0.05 291.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E0CDAC

    #E0CDAC

    oklch(85.6% 0.049 81.5)

  • #ABDADD

    #ABDADD

    oklch(85.6% 0.049 201.1)

  • #DFC6E3

    #DFC6E3

    oklch(85.6% 0.048 321.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E0CDAC

    #E0CDAC

    oklch(85.6% 0.049 81.5)

  • #B0DACB

    #B0DACB

    oklch(85.4% 0.049 171.4)

  • #BED0F0

    #BED0F0

    oklch(85.4% 0.049 262)

  • #EAC3D3

    #EAC3D3

    oklch(85.5% 0.049 351.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E0CDAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E0CDAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.