#E0CBAE

Closest named color: Pale Oak (#DBCFB0). oklch(85.2% 0.045 75.9), rgb(224, 203, 174).

Aa

Black text reads best on this color (13.32:1).

About this color

#E0CBAE is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.045 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.32:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.32:1
White text1.57:1

Values

HEX#E0CBAE
RGBrgb(224, 203, 174)
HSLhsl(35, 45%, 78%)
OKLCHoklch(85.2% 0.045 75.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E0CBAE 1.57:1 Fails Lc -29.7 Dividers and decoration only
Black text on #E0CBAE 13.32:1 AAA Lc 77.5 Fine for body text
#E0CBAE text on white 1.57:1 Fails Lc 26.2 Dividers and decoration only
#E0CBAE text on black 13.32:1 AAA Lc -76.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E9DE

    oklch(93.7% 0.017 76.1)

  3. Step 200

    200 (this color)

    #E0CBAE

    oklch(85.2% 0.045 75.9)

  4. Step 300

    300

    #D7BC97

    oklch(80.9% 0.058 75.5)

  5. Step 400

    400

    #C2995B

    oklch(70.8% 0.094 76.6)

  6. Step 500

    500

    #B27E24

    oklch(63% 0.119 76.2)

  7. Step 600

    600

    #9A6800

    oklch(55.6% 0.117 75.8)

  8. Step 700

    700

    #825700

    oklch(49.1% 0.103 75.7)

  9. Step 800

    800

    #6B4700

    oklch(42.8% 0.09 75.9)

  10. Step 900

    900

    #593B02

    oklch(37.8% 0.078 76.2)

  11. Step 950

    950

    #342306

    oklch(27.1% 0.05 77.1)

Export this scale for Tailwind in the Tailwind colors tool

#E0CBAE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CBAC0.018
Deuteranopia (no green cones)#D9D0AF0.015
Tritanopia (no blue cones)#E9C5C30.040
Achromatopsia (no color)#CECECE0.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E0CBAE

    #E0CBAE

    oklch(85.2% 0.045 75.9)

  • #BBD0ED

    #BBD0ED

    oklch(85.1% 0.047 256.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E0CBAE

    #E0CBAE

    oklch(85.2% 0.045 75.9)

  • #E9C6B6

    #E9C6B6

    oklch(85.2% 0.046 46)

  • #D2D1AF

    #D2D1AF

    oklch(85.3% 0.046 105.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E0CBAE

    #E0CBAE

    oklch(85.2% 0.045 75.9)

  • #B0D5E5

    #B0D5E5

    oklch(85.1% 0.045 226)

  • #CBCBEC

    #CBCBEC

    oklch(85.3% 0.046 285.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E0CBAE

    #E0CBAE

    oklch(85.2% 0.045 75.9)

  • #ADD8D8

    #ADD8D8

    oklch(85.2% 0.045 196.3)

  • #DAC6E3

    #DAC6E3

    oklch(85.2% 0.045 315.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E0CBAE

    #E0CBAE

    oklch(85.2% 0.045 75.9)

  • #B3D8C8

    #B3D8C8

    oklch(85.1% 0.045 167.2)

  • #BBD0ED

    #BBD0ED

    oklch(85.1% 0.047 256.5)

  • #E6C3D5

    #E6C3D5

    oklch(85.2% 0.046 345.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E0CBAE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E0CBAE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.