#DFFFED

Closest named color: Ice (#D6FFFA). oklch(97.2% 0.041 160.9), rgb(223, 255, 237).

Aa

Black text reads best on this color (19.66:1).

About this color

#DFFFED is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.041 and its hue 161°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.019 away. Black text reads best on it, at 19.66:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.041)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.66:1
White text1.06:1

Values

HEX#DFFFED
RGBrgb(223, 255, 237)
HSLhsl(146, 100%, 94%)
OKLCHoklch(97.2% 0.041 160.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFFED 1.06:1 Fails Lc 0.0 Not readable
Black text on #DFFFED 19.66:1 AAA Lc 101.5 Preferred for body text
#DFFFED text on white 1.06:1 Fails Lc 0.0 Not readable
#DFFFED text on black 19.66:1 AAA Lc -102.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFFED

    oklch(97.2% 0.041 160.9)

  2. Step 100

    100

    #E2EDE6

    oklch(93.6% 0.015 158.2)

  3. Step 200

    200

    #C9DFD3

    oklch(88.4% 0.029 162)

  4. Step 300

    300

    #A4CCB6

    oklch(81% 0.052 160.9)

  5. Step 400

    400

    #6FB190

    oklch(70.7% 0.084 161.5)

  6. Step 500

    500

    #449D74

    oklch(63% 0.107 161)

  7. Step 600

    600

    #19885C

    oklch(55.7% 0.117 160.6)

  8. Step 700

    700

    #03734C

    oklch(49.1% 0.108 161)

  9. Step 800

    800

    #0D5E3E

    oklch(42.8% 0.091 160.5)

  10. Step 900

    900

    #174D35

    oklch(37.7% 0.07 160.7)

  11. Step 950

    950

    #0F2D1F

    oklch(26.9% 0.045 160.9)

Export this scale for Tailwind in the Tailwind colors tool

#DFFFED with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FEFAEC0.040
Deuteranopia (no green cones)#F8F6EE0.038
Tritanopia (no blue cones)#DAFFFA0.018
Achromatopsia (no color)#F7F7F70.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFFED

    #DFFFED

    oklch(97.2% 0.041 160.9)

  • #FFF1F9

    #FFF1F9

    oklch(97.1% 0.018 342)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFFED

    #DFFFED

    oklch(97.2% 0.041 160.9)

  • #ECFCE0

    #ECFCE0

    oklch(97.2% 0.04 131.6)

  • #D9FFFC

    #D9FFFC

    oklch(97.2% 0.039 190.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFFED

    #DFFFED

    oklch(97.2% 0.041 160.9)

  • #FAF3FF

    #FAF3FF

    oklch(97.3% 0.017 311.6)

  • #FFF2F3

    #FFF2F3

    oklch(97.2% 0.014 12)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFFED

    #DFFFED

    oklch(97.2% 0.041 160.9)

  • #F4F5FF

    #F4F5FF

    oklch(97.2% 0.013 281.6)

  • #FFF3EF

    #FFF3EF

    oklch(97.2% 0.014 39.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFFED

    #DFFFED

    oklch(97.2% 0.041 160.9)

  • #EFF7FF

    #EFF7FF

    oklch(97.2% 0.014 248)

  • #FFF1F9

    #FFF1F9

    oklch(97.1% 0.018 342)

  • #FFF4E7

    #FFF4E7

    oklch(97.2% 0.021 72.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFFED, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFFED in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.