#DFFFEB

Closest named color: Ice (#D6FFFA). oklch(97.2% 0.042 158.1), rgb(223, 255, 235).

Aa

Black text reads best on this color (19.64:1).

About this color

#DFFFEB is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.042 and its hue 158°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.022 away. Black text reads best on it, at 19.64:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.042)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.64:1
White text1.06:1

Values

HEX#DFFFEB
RGBrgb(223, 255, 235)
HSLhsl(142, 100%, 94%)
OKLCHoklch(97.2% 0.042 158.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFFEB 1.06:1 Fails Lc 0.0 Not readable
Black text on #DFFFEB 19.64:1 AAA Lc 101.4 Preferred for body text
#DFFFEB text on white 1.06:1 Fails Lc 0.0 Not readable
#DFFFEB text on black 19.64:1 AAA Lc -102.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFFEB

    oklch(97.2% 0.042 158.1)

  2. Step 100

    100

    #E2EDE6

    oklch(93.6% 0.015 158.2)

  3. Step 200

    200

    #C9E0D2

    oklch(88.6% 0.031 159)

  4. Step 300

    300

    #A4CCB3

    oklch(80.9% 0.055 157.5)

  5. Step 400

    400

    #70B18C

    oklch(70.6% 0.086 158.3)

  6. Step 500

    500

    #449E6F

    oklch(63.2% 0.113 157.9)

  7. Step 600

    600

    #1B8857

    oklch(55.6% 0.121 158)

  8. Step 700

    700

    #067347

    oklch(49% 0.113 158)

  9. Step 800

    800

    #0F5E3B

    oklch(42.7% 0.093 158.2)

  10. Step 900

    900

    #184D32

    oklch(37.7% 0.073 157.6)

  11. Step 950

    950

    #102D1E

    oklch(27% 0.045 158.6)

Export this scale for Tailwind in the Tailwind colors tool

#DFFFEB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FEFAEA0.040
Deuteranopia (no green cones)#F8F6EC0.038
Tritanopia (no blue cones)#DAFFF90.019
Achromatopsia (no color)#F7F7F70.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFFEB

    #DFFFEB

    oklch(97.2% 0.042 158.1)

  • #FFF1FA

    #FFF1FA

    oklch(97.2% 0.019 338.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFFEB

    #DFFFEB

    oklch(97.2% 0.042 158.1)

  • #EDFCDE

    #EDFCDE

    oklch(97.2% 0.042 129)

  • #D9FFFB

    #D9FFFB

    oklch(97.2% 0.039 188.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFFEB

    #DFFFEB

    oklch(97.2% 0.042 158.1)

  • #F9F3FF

    #F9F3FF

    oklch(97.2% 0.017 308.3)

  • #FFF2F4

    #FFF2F4

    oklch(97.2% 0.014 6.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFFEB

    #DFFFEB

    oklch(97.2% 0.042 158.1)

  • #F3F5FF

    #F3F5FF

    oklch(97.2% 0.013 277.1)

  • #FFF3EF

    #FFF3EF

    oklch(97.2% 0.014 39.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFFEB

    #DFFFEB

    oklch(97.2% 0.042 158.1)

  • #EFF7FF

    #EFF7FF

    oklch(97.2% 0.014 248)

  • #FFF1FA

    #FFF1FA

    oklch(97.2% 0.019 338.7)

  • #FFF4E8

    #FFF4E8

    oklch(97.3% 0.02 70)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFFEB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFFEB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.