#DFFEF3

Closest named color: Ice (#D6FFFA). oklch(97.2% 0.035 172.2), rgb(223, 254, 243).

Aa

Black text reads best on this color (19.60:1).

About this color

#DFFEF3 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.035 and its hue 172°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.013 away. Black text reads best on it, at 19.60:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.035)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.60:1
White text1.07:1

Values

HEX#DFFEF3
RGBrgb(223, 254, 243)
HSLhsl(159, 94%, 94%)
OKLCHoklch(97.2% 0.035 172.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFEF3 1.07:1 Fails Lc 0.0 Not readable
Black text on #DFFEF3 19.60:1 AAA Lc 101.3 Preferred for body text
#DFFEF3 text on white 1.07:1 Fails Lc 0.0 Not readable
#DFFEF3 text on black 19.60:1 AAA Lc -102.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFEF3

    oklch(97.2% 0.035 172.2)

  2. Step 100

    100

    #E2EDE9

    oklch(93.7% 0.013 172.4)

  3. Step 200

    200

    #C9DFD7

    oklch(88.5% 0.026 171.9)

  4. Step 300

    300

    #A4CBBD

    oklch(81% 0.046 171.3)

  5. Step 400

    400

    #70B09C

    oklch(70.8% 0.072 172.4)

  6. Step 500

    500

    #449C83

    oklch(63.2% 0.093 171.9)

  7. Step 600

    600

    #1A866D

    oklch(55.6% 0.1 172.5)

  8. Step 700

    700

    #05725B

    oklch(49.2% 0.094 172.1)

  9. Step 800

    800

    #0E5C4A

    oklch(42.5% 0.077 172.4)

  10. Step 900

    900

    #174C3E

    oklch(37.7% 0.061 172.2)

  11. Step 950

    950

    #102D24

    oklch(27.2% 0.039 170.4)

Export this scale for Tailwind in the Tailwind colors tool

#DFFEF3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCFAF30.037
Deuteranopia (no green cones)#F6F5F40.036
Tritanopia (no blue cones)#D8FFFB0.012
Achromatopsia (no color)#F7F7F70.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFEF3

    #DFFEF3

    oklch(97.2% 0.035 172.2)

  • #FFF2F7

    #FFF2F7

    oklch(97.3% 0.015 352)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFEF3

    #DFFEF3

    oklch(97.2% 0.035 172.2)

  • #E9FCE6

    #E9FCE6

    oklch(97.1% 0.035 141.4)

  • #DEFDFF

    #DEFDFF

    oklch(97.2% 0.032 201.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFEF3

    #DFFEF3

    oklch(97.2% 0.035 172.2)

  • #FDF1FF

    #FDF1FF

    oklch(97.2% 0.022 321.3)

  • #FFF2F1

    #FFF2F1

    oklch(97.1% 0.014 22.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFEF3

    #DFFEF3

    oklch(97.2% 0.035 172.2)

  • #F6F4FF

    #F6F4FF

    oklch(97.2% 0.015 294.5)

  • #FFF3EC

    #FFF3EC

    oklch(97.2% 0.016 52.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFEF3

    #DFFEF3

    oklch(97.2% 0.035 172.2)

  • #F1F6FF

    #F1F6FF

    oklch(97.2% 0.013 262.4)

  • #FFF2F7

    #FFF2F7

    oklch(97.3% 0.015 352)

  • #FFF4E2

    #FFF4E2

    oklch(97.1% 0.026 80.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFEF3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFEF3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.