#DFFCF2

Closest named color: Ice (#D6FFFA). oklch(96.7% 0.033 172.9), rgb(223, 252, 242).

Aa

Black text reads best on this color (19.34:1).

About this color

#DFFCF2 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.033 and its hue 173°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.014 away. Black text reads best on it, at 19.34:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.033)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.34:1
White text1.08:1

Values

HEX#DFFCF2
RGBrgb(223, 252, 242)
HSLhsl(159, 83%, 93%)
OKLCHoklch(96.7% 0.033 172.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFCF2 1.08:1 Fails Lc 0.0 Not readable
Black text on #DFFCF2 19.34:1 AAA Lc 100.4 Preferred for body text
#DFFCF2 text on white 1.08:1 Fails Lc 0.0 Not readable
#DFFCF2 text on black 19.34:1 AAA Lc -101.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFCF2

    oklch(96.7% 0.033 172.9)

  2. Step 100

    100

    #E2EDE9

    oklch(93.7% 0.013 172.4)

  3. Step 200

    200

    #CADED7

    oklch(88.4% 0.023 172.8)

  4. Step 300

    300

    #A6CABE

    oklch(80.9% 0.042 173)

  5. Step 400

    400

    #73AF9C

    oklch(70.7% 0.069 172.3)

  6. Step 500

    500

    #4A9B84

    oklch(63.2% 0.088 172.4)

  7. Step 600

    600

    #26856E

    oklch(55.6% 0.094 173)

  8. Step 700

    700

    #17715C

    oklch(49.2% 0.088 172.7)

  9. Step 800

    800

    #175C4B

    oklch(42.8% 0.073 172.6)

  10. Step 900

    900

    #1C4B3F

    oklch(37.6% 0.055 173.8)

  11. Step 950

    950

    #122C25

    oklch(27% 0.035 173.9)

Export this scale for Tailwind in the Tailwind colors tool

#DFFCF2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF8F20.035
Deuteranopia (no green cones)#F4F4F30.032
Tritanopia (no blue cones)#D9FDF90.011
Achromatopsia (no color)#F5F5F50.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFCF2

    #DFFCF2

    oklch(96.7% 0.033 172.9)

  • #FFEFF5

    #FFEFF5

    oklch(96.6% 0.019 352.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFCF2

    #DFFCF2

    oklch(96.7% 0.033 172.9)

  • #E8FAE6

    #E8FAE6

    oklch(96.6% 0.032 142.5)

  • #DCFBFE

    #DCFBFE

    oklch(96.7% 0.032 203.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFCF2

    #DFFCF2

    oklch(96.7% 0.033 172.9)

  • #FDEFFF

    #FDEFFF

    oklch(96.8% 0.026 321.9)

  • #FFF0EF

    #FFF0EF

    oklch(96.7% 0.016 22.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFCF2

    #DFFCF2

    oklch(96.7% 0.033 172.9)

  • #F4F2FF

    #F4F2FF

    oklch(96.6% 0.017 293.1)

  • #FFF1E9

    #FFF1E9

    oklch(96.7% 0.019 52)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFCF2

    #DFFCF2

    oklch(96.7% 0.033 172.9)

  • #EFF5FF

    #EFF5FF

    oklch(96.9% 0.015 260.7)

  • #FFEFF5

    #FFEFF5

    oklch(96.6% 0.019 352.6)

  • #FFF3DD

    #FFF3DD

    oklch(96.8% 0.032 82.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFCF2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFCF2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.