#DFFCEF

Closest named color: Ice (#D6FFFA). oklch(96.7% 0.035 166.9), rgb(223, 252, 239).

Aa

Black text reads best on this color (19.30:1).

About this color

#DFFCEF is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.035 and its hue 167°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.016 away. Black text reads best on it, at 19.30:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.035)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.30:1
White text1.08:1

Values

HEX#DFFCEF
RGBrgb(223, 252, 239)
HSLhsl(153, 83%, 93%)
OKLCHoklch(96.7% 0.035 166.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFCEF 1.08:1 Fails Lc 0.0 Not readable
Black text on #DFFCEF 19.30:1 AAA Lc 100.2 Preferred for body text
#DFFCEF text on white 1.08:1 Fails Lc 0.0 Not readable
#DFFCEF text on black 19.30:1 AAA Lc -101.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFCEF

    oklch(96.7% 0.035 166.9)

  2. Step 100

    100

    #E2EDE8

    oklch(93.6% 0.013 167.2)

  3. Step 200

    200

    #CBDFD6

    oklch(88.6% 0.025 167)

  4. Step 300

    300

    #A6CABA

    oklch(80.8% 0.044 166.5)

  5. Step 400

    400

    #74AF97

    oklch(70.6% 0.071 166.9)

  6. Step 500

    500

    #4C9B7E

    oklch(63.1% 0.09 167.2)

  7. Step 600

    600

    #288667

    oklch(55.7% 0.1 166.8)

  8. Step 700

    700

    #197155

    oklch(49.1% 0.092 166.6)

  9. Step 800

    800

    #195C46

    oklch(42.7% 0.076 167)

  10. Step 900

    900

    #1C4C3B

    oklch(37.8% 0.06 167)

  11. Step 950

    950

    #122C22

    oklch(26.9% 0.038 166.4)

Export this scale for Tailwind in the Tailwind colors tool

#DFFCEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF8EE0.034
Deuteranopia (no green cones)#F5F4F00.033
Tritanopia (no blue cones)#D9FCF80.013
Achromatopsia (no color)#F5F5F50.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFCEF

    #DFFCEF

    oklch(96.7% 0.035 166.9)

  • #FFEFF7

    #FFEFF7

    oklch(96.7% 0.02 345.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFCEF

    #DFFCEF

    oklch(96.7% 0.035 166.9)

  • #E9FAE3

    #E9FAE3

    oklch(96.6% 0.035 137.5)

  • #DAFCFC

    #DAFCFC

    oklch(96.7% 0.035 196.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFCEF

    #DFFCEF

    oklch(96.7% 0.035 166.9)

  • #FBEFFF

    #FBEFFF

    oklch(96.6% 0.025 317.7)

  • #FFF0F0

    #FFF0F0

    oklch(96.7% 0.016 17.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFCEF

    #DFFCEF

    oklch(96.7% 0.035 166.9)

  • #F3F3FF

    #F3F3FF

    oklch(96.8% 0.016 286.1)

  • #FFF1EA

    #FFF1EA

    oklch(96.7% 0.018 48.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFCEF

    #DFFCEF

    oklch(96.7% 0.035 166.9)

  • #EDF5FF

    #EDF5FF

    oklch(96.7% 0.016 253.9)

  • #FFEFF7

    #FFEFF7

    oklch(96.7% 0.02 345.7)

  • #FFF2E0

    #FFF2E0

    oklch(96.7% 0.028 76.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFCEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFCEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.