#DFFCE8

Closest named color: Ice (#D6FFFA). oklch(96.5% 0.04 155.5), rgb(223, 252, 232).

Aa

Black text reads best on this color (19.22:1).

About this color

#DFFCE8 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.040 and its hue 155°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.023 away. Black text reads best on it, at 19.22:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.040)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.22:1
White text1.09:1

Values

HEX#DFFCE8
RGBrgb(223, 252, 232)
HSLhsl(139, 83%, 93%)
OKLCHoklch(96.5% 0.04 155.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFCE8 1.09:1 Fails Lc 0.0 Not readable
Black text on #DFFCE8 19.22:1 AAA Lc 100.0 Preferred for body text
#DFFCE8 text on white 1.09:1 Fails Lc 0.0 Not readable
#DFFCE8 text on black 19.22:1 AAA Lc -101.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFCE8

    oklch(96.5% 0.04 155.5)

  2. Step 100

    100

    #E2EDE6

    oklch(93.6% 0.015 158.2)

  3. Step 200

    200

    #CBDFD1

    oklch(88.5% 0.029 155.2)

  4. Step 300

    300

    #A7CBB3

    oklch(80.9% 0.051 155.9)

  5. Step 400

    400

    #76B08B

    oklch(70.7% 0.081 155.7)

  6. Step 500

    500

    #4E9C6D

    oklch(63% 0.106 155.3)

  7. Step 600

    600

    #2D8755

    oklch(55.7% 0.115 155.2)

  8. Step 700

    700

    #1E7245

    oklch(49.1% 0.107 155.2)

  9. Step 800

    800

    #1C5D39

    oklch(42.7% 0.089 155.2)

  10. Step 900

    900

    #1E4C31

    oklch(37.6% 0.069 155.2)

  11. Step 950

    950

    #132D1D

    oklch(27.1% 0.044 155)

Export this scale for Tailwind in the Tailwind colors tool

#DFFCE8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCF7E70.038
Deuteranopia (no green cones)#F6F3E90.036
Tritanopia (no blue cones)#DBFBF60.020
Achromatopsia (no color)#F5F5F50.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFCE8

    #DFFCE8

    oklch(96.5% 0.04 155.5)

  • #FFEDFA

    #FFEDFA

    oklch(96.4% 0.026 335.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFCE8

    #DFFCE8

    oklch(96.5% 0.04 155.5)

  • #EDF9DC

    #EDF9DC

    oklch(96.6% 0.04 125.5)

  • #D6FDF7

    #D6FDF7

    oklch(96.5% 0.041 185.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFCE8

    #DFFCE8

    oklch(96.5% 0.04 155.5)

  • #F7F0FF

    #F7F0FF

    oklch(96.5% 0.021 306.8)

  • #FFEFF1

    #FFEFF1

    oklch(96.5% 0.017 8.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFCE8

    #DFFCE8

    oklch(96.5% 0.04 155.5)

  • #F0F3FF

    #F0F3FF

    oklch(96.5% 0.016 274.8)

  • #FFEFEB

    #FFEFEB

    oklch(96.4% 0.018 34.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFCE8

    #DFFCE8

    oklch(96.5% 0.04 155.5)

  • #EAF5FF

    #EAF5FF

    oklch(96.5% 0.018 245.4)

  • #FFEDFA

    #FFEDFA

    oklch(96.4% 0.026 335.4)

  • #FFF1E3

    #FFF1E3

    oklch(96.5% 0.024 67.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFCE8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFCE8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.