#DFFBF6

Closest named color: Ice (#D6FFFA). oklch(96.6% 0.03 183.8), rgb(223, 251, 246).

Aa

Black text reads best on this color (19.26:1).

About this color

#DFFBF6 is a very light close to neutral grey. In OKLCH its lightness is 97%, its chroma 0.030. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.013 away. Black text reads best on it, at 19.26:1.

Hue familyNeutrals
Lightnessvery light (97%)
Chromaclose to neutral grey (0.030)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text19.26:1
White text1.08:1

Values

HEX#DFFBF6
RGBrgb(223, 251, 246)
HSLhsl(169, 78%, 93%)
OKLCHoklch(96.6% 0.03 183.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFBF6 1.08:1 Fails Lc 0.0 Not readable
Black text on #DFFBF6 19.26:1 AAA Lc 100.1 Preferred for body text
#DFFBF6 text on white 1.08:1 Fails Lc 0.0 Not readable
#DFFBF6 text on black 19.26:1 AAA Lc -101.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFBF6

    oklch(96.6% 0.03 183.8)

  2. Step 100

    100

    #E2ECEA

    oklch(93.5% 0.011 182.9)

  3. Step 200

    200

    #CBDEDA

    oklch(88.5% 0.021 181.8)

  4. Step 300

    300

    #A6C9C3

    oklch(80.9% 0.038 183.8)

  5. Step 400

    400

    #74ADA5

    oklch(70.6% 0.061 184.9)

  6. Step 500

    500

    #4C998F

    oklch(63.1% 0.078 184.4)

  7. Step 600

    600

    #298379

    oklch(55.5% 0.085 184.5)

  8. Step 700

    700

    #1A6F66

    oklch(49.1% 0.079 184.5)

  9. Step 800

    800

    #195B53

    oklch(42.8% 0.066 183.5)

  10. Step 900

    900

    #1D4A44

    oklch(37.6% 0.051 183.6)

  11. Step 950

    950

    #122C28

    oklch(27.1% 0.033 182.6)

Export this scale for Tailwind in the Tailwind colors tool

#DFFBF6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F8F60.032
Deuteranopia (no green cones)#F2F3F60.030
Tritanopia (no blue cones)#D8FCF90.009
Achromatopsia (no color)#F5F5F50.030

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFBF6

    #DFFBF6

    oklch(96.6% 0.03 183.8)

  • #FFEFF2

    #FFEFF2

    oklch(96.6% 0.018 4.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFBF6

    #DFFBF6

    oklch(96.6% 0.03 183.8)

  • #E5FAEB

    #E5FAEB

    oklch(96.6% 0.03 154.7)

  • #E1F9FF

    #E1F9FF

    oklch(96.6% 0.026 214.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFBF6

    #DFFBF6

    oklch(96.6% 0.03 183.8)

  • #FFEEFB

    #FFEEFB

    oklch(96.6% 0.025 333.7)

  • #FFF0ED

    #FFF0ED

    oklch(96.6% 0.017 31.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFBF6

    #DFFBF6

    oklch(96.6% 0.03 183.8)

  • #F7F1FF

    #F7F1FF

    oklch(96.7% 0.02 305.3)

  • #FFF1E5

    #FFF1E5

    oklch(96.6% 0.022 63.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFBF6

    #DFFBF6

    oklch(96.6% 0.03 183.8)

  • #F0F3FF

    #F0F3FF

    oklch(96.5% 0.016 274.8)

  • #FFEFF2

    #FFEFF2

    oklch(96.6% 0.018 4.5)

  • #FAF4DE

    #FAF4DE

    oklch(96.6% 0.03 94.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFBF6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFBF6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.